Summoners of Astral Power

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The purists under the mages, the Summoners of astral power stick to the pure stuff magic is made of. While others concentrate on manipulating elements through their magic powers, the Summoners manipulate magic itself. Their delicate weaving of astral strings and knowledge of complex arcane manipulations is unchallenged. Sometimes seen as a bit shrewd by other magical guilds with the reputation of lonely hermits up high in their ivory tower, a Summoner can easily surprise those who mock him once he shows the full extend of his powers.

Info

Command: mage_magical

Creators: Juggelo<analytics uacct="UA-3466433-3" ></analytics> and Lampsa<analytics uacct="UA-3466433-3" ></analytics>

Maximum level: 10

  1. -
  2. + Int
  3. + Int
  4. + Wis
  5. + Int
  6. + Int
  7. + Wis
  8. + Int
  9. + Int
  10. + Int & Wis

Joining requirements:

Background must be magical
Must be maximum level in Brotherhood of Sorcery
Has studied spell Magic missile to at least 60%
Has trained skill Cast magical to at least 60%

sinfo

Skill/Spell Name 1 2 3 4 5 6 7 8 9 10 Skill/Spell Name
Cast magical 70 77 85 92 100 - - - - - Cast magical
Golden arrow - - - - - - 30 53 76 100 Golden arrow
Knowledge of magic lore 10 20 30 40 50 60 70 80 90 100 Knowledge of magic lore
Levin bolt - - - 40 70 100 - - - - Levin bolt
Magic dispersion 20 60 100 - - - - - - - Magic dispersion
Magic eruption - - - - - - - 20 60 100 Magic eruption
Magic missile 100 - - - - - - - - - Magic missile
Magic wave - 30 53 76 100 - - - - - Magic wave
Mana beacon - - - - - - - - 30 100 Mana beacon
Repulsor aura - - - - - - 10 55 100 - Repulsor aura
Summon greater spores - - - - 30 65 100 - - - Summon greater spores
Summon lesser spores - 50 75 100 - - - - - - Summon lesser spores
Skill/Spell Name 1 2 3 4 5 6 7 8 9 10 Skill/Spell Name