(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Help file
Skill duration: 2
|
Type of skill: special skill.
|
Affecting stats: Dex/Int.
|
It uses 15 endurance points.
|
An alchemists' knowledge of the vital organs of most living creatures can be
a useful tool or a dangerous weapon. When wielding a small, light blade, such as
a knife or scalpel, an alchemist can use this skill to try to injure -- but
not destroy -- the vital organs of an enemy. If successful, the blade will
cause severe pain and damage, otherwise a much less effective flesh wound
results. Dexterity improves the chance of hitting the target, intelligence
aids in hitting a vital organ, and dissection skill helps both. Note that not
all creatures have vital organs or need them to survive.
|
|
List of things that enhance or grant access to this skill:
|
<analytics uacct="UA-3466433-3" ></analytics>