The Association of Mystical Navigators guild info
From BatWiki
Name: The Association of Mystical Navigators Command: navigator Creator: Alaron Maximum level: 5 Description: Over the centuries, the arts of mystical navigation gradually became dispersed among the various regions and guilds of the world. However, in this process, many spells were lost. No one guild could remembered them all. Then suddenly an amazing discovery was made: the original location of training for the ancient Mystical Navigators! Due to the great powers contained therein, only the most experienced of people are able to join and learn the secrets of mystical navigation. To access these abilities, one must know the world well. Joining requirements: Has explored at least 15% of the world Must pass 1 out of the following: Must be maximum level in The Fellowship of Wizardry Must be maximum level in The Blades of the Spider Queen Must be maximum level in The Humble Druids Must be maximum level in The Brotherhood of Wizardry Must be maximum level in The Guild of Channellers Must be maximum level in The Master Merchants Must be maximum level in Lords of Chaos Must be maximum level in Evil Priests Must be maximum level in The Bards' guild Must be maximum level in The Faculte of Runemagi Must be maximum level in The Followers of Tarmalen Must be maximum level in The Psionicists Must be maximum level in Sisters of Las Must be maximum level in The Conjurers Must be maximum level in Guild of Alchemy Must be maximum level in The Cult of Reavers Abilities gained when joining: May study spell Banish to 20% May study spell Dimension door to 20% May study spell Go to 20% May study spell Goto ship to 20% May study spell Heavy weight to 20% May study spell Mobile cannon to 20% May study spell Relocate to 20% May study spell Summon to 20% May study spell Teleport with error to 20% May study spell Teleport without error to 20%, special requirements: Has studied spell Teleport with error to at least 15% May study spell Wizard eye to 20% May study spell Word of recall to 20% May train skill Cast generic to 19% May train skill Cast teleportation to 19% May train skill Location memory to 19% May train skill Mastery of locating to 19% May train skill Stargazing to 19% Receive the Pendant of the Navigators Receive the reward for joining the guild Abilities and requirements at each level: Level 2: Requirements: Has explored at least 35% of the world Has studied spell Banish to at least 15% Has studied spell Dimension door to at least 15% Has studied spell Go to at least 15% Has studied spell Heavy weight to at least 15% Has studied spell Mobile cannon to at least 15% Has studied spell Relocate to at least 15% Has studied spell Summon to at least 15% Has studied spell Teleport with error to at least 15% Has trained skill Cast teleportation to at least 15% Has trained skill Location memory to at least 15% Has trained skill Mastery of locating to at least 15% Abilities: May study spell Banish to 40% May study spell Dimension door to 40% May study spell Go to 40% May study spell Goto ship to 40% May study spell Heavy weight to 40% May study spell Mobile cannon to 40% May study spell Relocate to 40% May study spell Summon to 40% May study spell Teleport with error to 40% May study spell Teleport without error to 40%, special requirements: Has studied spell Teleport with error to at least 15% May study spell Wizard eye to 40% May study spell Word of recall to 40% May train skill Cast generic to 38% May train skill Cast teleportation to 38% May train skill Location memory to 38% May train skill Mastery of locating to 38% May train skill Stargazing to 38% Level 3: Requirements: Has explored at least 45% of the world Has studied spell Banish to at least 30% Has studied spell Dimension door to at least 30% Has studied spell Go to at least 30% Has studied spell Heavy weight to at least 30% Has studied spell Mobile cannon to at least 30% Has studied spell Relocate to at least 30% Has studied spell Summon to at least 30% Has studied spell Teleport with error to at least 30% Has trained skill Cast teleportation to at least 30% Has trained skill Location memory to at least 30% Has trained skill Mastery of locating to at least 30% Abilities: May study spell Banish to 60% May study spell Dimension door to 60% May study spell Go to 60% May study spell Goto ship to 60% May study spell Heavy weight to 60% May study spell Mobile cannon to 60% May study spell Relocate to 60% May study spell Summon to 60% May study spell Teleport with error to 60% May study spell Teleport without error to 60%, special requirements: Has studied spell Teleport with error to at least 30% May study spell Wizard eye to 60% May study spell Word of recall to 60% May train skill Cast generic to 57% May train skill Cast teleportation to 57% May train skill Location memory to 57% May train skill Mastery of locating to 57% May train skill Stargazing to 57% Level 4: Requirements: Has explored at least 60% of the world (at 50) Has studied spell Banish to at least 45% Has studied spell Dimension door to at least 45% Has studied spell Go to at least 45% Has studied spell Heavy weight to at least 45% Has studied spell Mobile cannon to at least 45% Has studied spell Relocate to at least 45% Has studied spell Summon to at least 45% Has studied spell Teleport with error to at least 45% Has trained skill Cast teleportation to at least 45% Has trained skill Location memory to at least 45% Has trained skill Mastery of locating to at least 45% Abilities: May study spell Rune of warding to 20% May study spell Banish to 80% May study spell Dimension door to 80% May study spell Go to 80% May study spell Goto ship to 80% May study spell Heavy weight to 80% May study spell Mobile cannon to 80% May study spell Relocate to 80% May study spell Summon to 80% May study spell Teleport with error to 80% May study spell Teleport without error to 80%, special requirements: Has studied spell Teleport with error to at least 45% May study spell Wizard eye to 80% May study spell Word of recall to 80% May train skill Cast generic to 76% May train skill Cast teleportation to 76% May train skill Location memory to 76% May train skill Mastery of locating to 76% May train skill Stargazing to 76% Level 5: Requirements: Has explored at least 75% of the world (at 50) Has studied spell Banish to at least 60% Has studied spell Rune of warding to at least 15% (at 0%) Has studied spell Dimension door to at least 60% Has studied spell Go to at least 60% Has studied spell Heavy weight to at least 60% Has studied spell Mobile cannon to at least 60% Has studied spell Relocate to at least 60% Has studied spell Summon to at least 60% Has studied spell Teleport without error to at least 30% Has trained skill Cast teleportation to at least 60% Has trained skill Location memory to at least 60% Has trained skill Mastery of locating to at least 60% Abilities: May study spell Banish to racial maximum May study spell Dimension door to racial maximum May study spell Rune of warding to racial maximum May study spell Go to racial maximum May study spell Goto ship to racial maximum May study spell Heavy weight to racial maximum May study spell Mobile cannon to racial maximum May study spell Relocate to racial maximum May study spell Summon to racial maximum May study spell Teleport with error to racial maximum May study spell Teleport without error to racial maximum, special requirements: Has studied spell Teleport with error to at least 60% May study spell Wizard eye to racial maximum May study spell Word of recall to racial maximum May train skill Cast generic to racial maximum May train skill Cast teleportation to racial maximum May train skill Location memory to racial maximum May train skill Mastery of locating to racial maximum May train skill Stargazing to racial maximum Allows joining to the following guild: The Association of Mystical Navigators, special requirements: Has explored at least 15% of the world Must pass 1 out of the following: Must be maximum level in The Fellowship of Wizardry Must be maximum level in The Blades of the Spider Queen Must be maximum level in The Humble Druids Must be maximum level in The Brotherhood of Wizardry Must be maximum level in The Guild of Channellers Must be maximum level in The Conjurers Must be maximum level in The Master Merchants Must be maximum level in The Bards' guild Must be maximum level in The Faculte of Runemagi Must be maximum level in Lords of Chaos Must be maximum level in Evil Priests Must be maximum level in The Followers of Tarmalen Must be maximum level in The Psionicists Must be maximum level in Sisters of Las Must be maximum level in Guild of Alchemy Must be maximum level in The Cult of Reavers