Aura of wind

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Aura of wind info from help file
No saving throw
Spell duration: 9 rounds
Type of spell: Defensive
Affecting stats: wis
Cast type: protection
Spell point cost: 240 -
Spell words: missing spell words
First developed in a failed attempt to allow land-based creatures to breathe

underwater, the aura of wind is a personal atmosphere that surrounds the affected creature and moves with it. This layer of air provides resistance against depressurizing effects and also supplies oxygen in situations where it is hard to breathe. Suffocating, choking, and drowning are less damaging and can be avoided completely in some cases.
It requires a reagent, a tiny leather bag (empty).

List of things that enhance or grant access to this spell:

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