Difference between revisions of "Batclient triggers barbarian"

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Line 21: Line 21:
 
     new Color[]{light_magenta}, Font.PLAIN);
 
     new Color[]{light_magenta}, Font.PLAIN);
 
   triggerManager.newTrigger("barb_senses_3",
 
   triggerManager.newTrigger("barb_senses_3",
     "^YYour battle sense is at its peak!  Time seems to slow down, your enemy seems pitiful!",
+
     "^Your battle sense is at its peak!  Time seems to slow down, your enemy seems pitiful!",
 
     "party report Barbaric senses!!", false, true, false,
 
     "party report Barbaric senses!!", false, true, false,
 
     new Color[]{light_magenta}, Font.PLAIN);
 
     new Color[]{light_magenta}, Font.PLAIN);

Revision as of 17:02, 30 August 2016

SCRIPT_NAME = "barb";
SCRIPT_DESC = "generic barb triggers";
SCRIPT_OFF = false;

// Barbarian Triggers with regexes copied from various sources.
// Please report bugs/improvements to Pisano.

Color red = new Color(127, 0, 0);
Color light_magenta = new Color(255, 0, 255);

void bootup() {
  triggerManager.newTrigger("barb_senses",
    "^Your barbaric senses take over you.",
    "party report Barbaric senses.", false, true, false,
    new Color[]{light_magenta}, Font.PLAIN);

  triggerManager.newTrigger("barb_senses_2",
    "^You feel your barbaric senses taking over you.",
    "party report Barbaric senses!", false, true, false,
    new Color[]{light_magenta}, Font.PLAIN);
  triggerManager.newTrigger("barb_senses_3",
    "^Your battle sense is at its peak!  Time seems to slow down, your enemy seems pitiful!",
    "party report Barbaric senses!!", false, true, false,
    new Color[]{light_magenta}, Font.PLAIN);

  triggerManager.newTrigger("barb_lure_f",
    "^You fail to make any use of your opportunity!$",
    "party report Lure failed!", false, true, false,
    new Color[]{light_magenta}, Font.PLAIN);

  triggerManager.newTrigger("barb_lure_f2",
    "^...but you fail to outwit your enemy, which (.*) notices!$",
    "party report Lure failed!  I was outwitted.", false, true, false,
    new Color[]{light_magenta}, Font.PLAIN);

  triggerManager.newTrigger("barb_lure_1",
    "^You have trouble but manage to",
    "party report 1 round Lure", false, true, false,
    new Color[]{light_magenta}, Font.PLAIN);

  triggerManager.newTrigger("barb_lure_2",
    "^You valiantly strike back at",
    "party report 2 round Lure", false, true, false,
    new Color[]{light_magenta}, Font.PLAIN);

  triggerManager.newTrigger("barb_lure_3",
    "^You see opportunity and butt the shaft",
    "party report 3 round Lure", false, true, false,
    new Color[]{light_magenta}, Font.PLAIN);
  
  triggerManager.newTrigger("barb_lure_4",
    "^You go \'GOTCHA!\'",
    "party report 4 round Lure", false, true, false,
    new Color[]{light_magenta}, Font.PLAIN);

  triggerManager.newTrigger("barb_lure_5",
    "^And brutally shove your weapon down",
    "party report 5 round Lure", false, true, false,
    new Color[]{light_magenta}, Font.PLAIN);

  triggerManager.newTrigger("barb_lure_m",
    "^But ([ A-ZÄÅÖa-zäå',._-]*)\'s extreme knowledge in stunned maneuvers",
    "$"+SCRIPT_NAME+".alreadyLured", false, true, false,
    new Color[]{red}, Font.PLAIN);

  triggerManager.newTrigger("barb_lure_ig",
    "^([A-Za-z '-]*) ignores your lure.",
    "$"+SCRIPT_NAME+".ignoredLured", false, true, false,
    new Color[]{red}, Font.PLAIN);

  triggerManager.newTrigger("barb_lure_already",
    "^([A-Za-z '-]*) doesn\'t make a careless attack, (he|she|it) seems to know that trick already.",
    "$"+SCRIPT_NAME+".alreadyLured", false, true, false,
    new Color[]{red}, Font.PLAIN);
}

void alreadyLured() {
     String who = vars.get(1);
     clientGUI.doCommand("party report Drat! " + who + " was already lured.");
}
void maneuveredLure() {
     String who = vars.get(1);
     clientGUI.doCommand("party report Damn! " + who + " maneuvered lure!");
}
void ignoredLure() {
     String who = vars.get(1);
     clientGUI.doCommand("party report Aargh! " + who + " ignored lure!");
}