Call armour

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Call armour info from help file
No saving throw
Spell duration: 20 rounds
Type of spell: Neutral
Affecting stats: wis
Cast type: destruction
Spell point cost: 450 -
Spell words:
Like call scythe, this spell brings a usable set of armour to the reaver, who can use it in battle rather than risk their own hide. Destructive energies the reaver has released by the breaking of armour is called back, forming a solid, if temporary, echo of the destroyed items. This armour is a gift from the forces of destruction for that reaver alone, and its quality and appearance match how pleased these powers are with the reaver's efforts.

Syntax: cast call armour at amount <percent>

The <percent> is 1% to 100% of the maximum power you can call upon.

List of things that enhance or grant access to this spell: