Difference between revisions of "Falcon talon strike"

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(Created page with '{{ Skill | time = 2 rounds | type = special skill | AS = Str/Dex | ep = 10 | description =The falcon strikes with its hooked talons, swooping from above. It times its div…')
 
 
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| AS = [[Str]]/[[Dex]]
 
| AS = [[Str]]/[[Dex]]
 
| ep = 10
 
| ep = 10
| description =The falcon strikes with its hooked talons, swooping from above. It times its
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| description =The falcon strikes with its hooked talons, swooping from above. It times its dive to hit its prey unaware and defenseless, and to get away without being caught in return. This skill follows that example. With careful timing, the user pushes off the victim and flips overhead. While the force of the push alone can be damaging, the user also attempts to use the force and speed of the spin to drive his own fingers, like claws, into the enemy. Done correctly, the user will also land and tumble safely out of harm's way.  Another result of this technique a temporary increase in the ability to not be hit by your  attacker.
dive to hit its prey unaware and defenseless, and to get away without being
+
 
caught in return. This skill follows that example. With careful timing, the
+
Being able to use [[Controlled motion]] may also allow the user to feel as if the skill took nothing out of them.
user pushes off the victim and flips overhead. While the force of the push
+
alone can be damaging, the user also attemps to use the force and speed of the
+
spin to drive his own fingers, like claws, into the enemy. Done correctly, the
+
user will also land and tumble safely out of harm's way.
+
 
}}
 
}}

Latest revision as of 17:51, 12 March 2010

Help file
Skill duration: 2 rounds
Type of skill: special skill.
Affecting stats: Str/Dex.
It uses 10 endurance points.
The falcon strikes with its hooked talons, swooping from above. It times its dive to hit its prey unaware and defenseless, and to get away without being caught in return. This skill follows that example. With careful timing, the user pushes off the victim and flips overhead. While the force of the push alone can be damaging, the user also attempts to use the force and speed of the spin to drive his own fingers, like claws, into the enemy. Done correctly, the user will also land and tumble safely out of harm's way. Another result of this technique a temporary increase in the ability to not be hit by your attacker.

Being able to use Controlled motion may also allow the user to feel as if the skill took nothing out of them.

List of things that enhance or grant access to this skill:

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