Difference between revisions of "Hcbat fix wishlist"

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- Balance racial attacks, they seem to behave strangely since the last melee tunes
 
- Balance racial attacks, they seem to behave strangely since the last melee tunes
  
Fixed:
 
  
-
+
----
  
- More than 3 tanks in front row
 
  
- Hiking
+
Fixed and by who: (thank you to each and every one!)
  
- Making racial size matter in melee (done, thanks Moght)
+
- Party stats added (Zin)
  
- Adding shadow sabres (joinable now, thanks Moght, cadence doesn't work yet)
+
- More than 3 tanks in front row (Moght)
  
- Some instakills will now do <maxhp> damage instead of sending your ass to hell(). This can sometimes prevent you from dying to those death traps that have not yet been removed. Thanks Juggelo. No guarantees though.
+
- Hiking (Moght?)
  
- Offline tells
+
- Making racial size matter in melee (Moght)
 +
 
 +
- Adding shadow sabres (Moght)
 +
 
 +
- Some instakills will now do <maxhp> damage instead of sending your ass to hell(). This can sometimes prevent you from dying to those death traps that have not yet been removed. No guarantees though. (Juggelo)
 +
 
 +
- Offline tells (Zin)

Revision as of 09:19, 31 March 2011

Here is a list of things people would like to have fixed or looked into in hcbat.

- Ep loss while swapping eq, which was supposed to be temporary(?)

- Fixing spider demon stuff, maybe even in a hc friendly way (no demon = no wrath)

- Adding UNSEEN crits for players

- Fixing reaver quests (you can get the quests but they do nothing)

- Possibility of settings like ansi colours, commands, aliases, etc. to save over death? None of those things improve the character in any way.

- Add/Sync more guilds (Beastmasters, Knights/Squires, Mage, Merchant, Runemage, Templar, etc.)

- Party report channel

- URL shortening, perhaps even shared links with regular bat (baturl)

- Ring/Jewelry Boxes

- Updated Workbenches (Forge, Loom, etc.)

- Salve packs (update sewing)

- New looting and burning

- Possibility of achieving ambush-free status, as ambushes are lethal at some mobs almost without exception

- Exp pool for the beginning stages, like the first 100m

- Balance racial attacks, they seem to behave strangely since the last melee tunes




Fixed and by who: (thank you to each and every one!)

- Party stats added (Zin)

- More than 3 tanks in front row (Moght)

- Hiking (Moght?)

- Making racial size matter in melee (Moght)

- Adding shadow sabres (Moght)

- Some instakills will now do <maxhp> damage instead of sending your ass to hell(). This can sometimes prevent you from dying to those death traps that have not yet been removed. No guarantees though. (Juggelo)

- Offline tells (Zin)