Difference between revisions of "The Collegium of Inventors"

From BatWiki
Jump to: navigation, search
Line 1: Line 1:
 +
[[category:racial guild]]
 
Command: inventor
 
Command: inventor
  
Line 8: Line 9:
  
 
Many races have inviduals that are specialized in creating novel concepts and
 
Many races have inviduals that are specialized in creating novel concepts and
invetions. But the most known inventors almost excluvisvely gnomish. This is
+
invetions. But the most known inventors almost excluvisvely [[:category:gnome|gnomish]]. This is
 
no wonder, considering the innovative and active minds of these small people.
 
no wonder, considering the innovative and active minds of these small people.
 
Gnomes have even formed the Collegium of Inventors, a guild that guides young
 
Gnomes have even formed the Collegium of Inventors, a guild that guides young
Line 14: Line 15:
 
the laws of physics are in the way of their inventions, therefore little magic
 
the laws of physics are in the way of their inventions, therefore little magic
 
is required to make things work.
 
is required to make things work.
 +
 
Abilities gained when joining:
 
Abilities gained when joining:
 
  Receive bonuses as you advance
 
  Receive bonuses as you advance

Revision as of 19:29, 6 November 2007

Command: inventor

Creators: Hablo and Shardik

Maximum level: 5

Description:

Many races have inviduals that are specialized in creating novel concepts and invetions. But the most known inventors almost excluvisvely gnomish. This is no wonder, considering the innovative and active minds of these small people. Gnomes have even formed the Collegium of Inventors, a guild that guides young gnomes on refining their ideas into full blown machines and gadgets. Sometimes the laws of physics are in the way of their inventions, therefore little magic is required to make things work.

Abilities gained when joining:

Receive bonuses as you advance
May train skill Appraise to 7%
May train skill Cast generic to 7%
May study spell Create money to 9%
May train skill Tinkering to 15%

Abilities and requirements at each level:

Level 2:
 Abilities:
  May train skill Appraise to 12%
  May train skill Cast generic to 9%
  May study spell Create money to 12%
  May train skill Tinkering to 30%
Level 3:
 Abilities:
  May train skill Appraise to 18%
  May train skill Cast generic to 12%
  May study spell Create money to 16%
  May study spell Identify to 9%
  May study spell Floating letters to 9%
  May train skill Tinkering to 45%
Level 4:
 Abilities:
  May train skill Appraise to 24%
  May train skill Cast generic to 15%
  May study spell Create money to 20%
  May study spell Identify to 24%
  May study spell See magic to 33%
  May study spell Floating letters to 26%
  May train skill Tinkering to 60%
Level 5:
 Abilities:
  May train skill Appraise to 30%
  May study spell Create money to 24%
  May study spell Identify to 38%
  May study spell See magic to 43%
  May study spell Floating letters to 43%
  May train skill Tinkering to 75%