Difference between revisions of "The Hall of the Slithering Horde"

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[[category:racial guild]]
 
 
Command: slithering_horde
 
Command: slithering_horde
  
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Description:
 
Description:
 
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:[[:category:lizardman|Lizardmen]] are known for their prowess in combat as well as their survivability in the wilderness.  These skills are used to keep them alive in the harsh outside world.  As soon as a lizardman hatches the young broodlings are sent through a vigorous training program which helps them stay alive long enough to grow larger and stronger.  Not only do lizardmen learn combat skills here but they also learn skills that are essential for their survival.
[[:category:lizardman|Lizardmen]] are known for their prowess in combat as well as their survivability
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{|class="wikitable sortable" style="text-align:center"
in the wilderness.  These skills are used to keep them alive in the harsh
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|+ sinfo
outside world.  As soon as a lizardman hatches the young broodlings are sent
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! Skill/Spell Name
through a vigorous training program which helps them stay alive long enough to
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|1||2||3||4||5
grow larger and stronger.  Not only do lizardmen learn combat skills here but
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! Skill Name
they also learn skills that are essential for their survival.
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|-
 
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! [[:category:Attack|Attack]]
+-----------------+-----+-----+-----+-----+-----+
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| 10 || 16 || 22 || 28 || 35
| SkillSpell Name | 1   | 2   | 3   | 4   | 5   |
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! [[:category:Attack|Attack]]
+-----------------+-----+-----+-----+-----+-----+
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|-
| Attack         | 10 | 16 | 22 | 28 | 35 |
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! [[:category:Camouflage|Camouflage]]
| Camouflage     | - | - | 10 | 30 | 50 |
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| - || - || 10 || 30 || 50
| Controlled pani | - | - | 10 | 17 | 25 |
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! [[:category:Camouflage|Camouflage]]
| Locate water   | - | - | 5   | 20 | 35 |
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|-
| Swim           | - | - | 10 | 40 | 70 |
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! [[:category:Controlled panic|Controlled panic]]
| Wilderness surv | 5   | 16 | 27 | 38 | 50 |
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| - || - || 10 || 17 || 25
+-----------------+-----+-----+-----+-----+-----+
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! [[:category:Controlled panic|Controlled panic]]
 
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|-
Abilities gained when joining:
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! [[:category:Locate water|Locate water]]
Receive bonuses as you advance
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| - || - || 5 || 20 || 35
May train skill Wilderness survival to 4%
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! [[:category:Locate water|Locate water]]
May train skill Attack to 9%
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|-
Abilities and requirements at each level:
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! [[:category:Swim|Swim]]
Level 2:
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| - || - || 10 || 40 || 70
  Abilities:
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! [[:category:Swim|Swim]]
  May train skill Wilderness survival to 15%
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|-
  May train skill Attack to 15%
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! [[:category:Wilderness survival|Wilderness survival]]
Level 3:
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| 5 || 16 || 27 || 38 || 50
  Abilities:
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! [[:category:Wilderness survival|Wilderness survival]]
  May train skill Wilderness survival to 26%
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|-class="sortbottom"
  May train skill Attack to 21%
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! Skill/Spell Name
  May train skill Locate water to 4%
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|1||2||3||4||5
  May train skill Controlled panic to 9%
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! Skill/Spell Name
  May train skill Camouflage to 9%
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|}
  May train skill Swim to 9%
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[[Category:Racial guild]]
Level 4:
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[[Category:Attack]] [[Category:Camouflage]] [[Category:Controlled panic]] [[Category:Locate water]] [[Category:Swim]] [[Category:Wilderness survival]]
  Abilities:
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  May train skill Wilderness survival to 36%
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  May train skill Attack to 27%
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  May train skill Locate water to 19%
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  May train skill Controlled panic to 16%
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  May train skill Camouflage to 29%
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  May train skill Swim to 38%
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Level 5:
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  Abilities:
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  May train skill Wilderness survival to 48%
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  May train skill Attack to 33%
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  May train skill Locate water to 33%
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  May train skill Controlled panic to 24%
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  May train skill Camouflage to 48%
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  May train skill Swim to 67%
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Revision as of 21:34, 6 November 2007

Command: slithering_horde

Creator: Entropy

Maximum level: 5

Description:

Lizardmen are known for their prowess in combat as well as their survivability in the wilderness. These skills are used to keep them alive in the harsh outside world. As soon as a lizardman hatches the young broodlings are sent through a vigorous training program which helps them stay alive long enough to grow larger and stronger. Not only do lizardmen learn combat skills here but they also learn skills that are essential for their survival.
sinfo
Skill/Spell Name 1 2 3 4 5 Skill Name
Attack 10 16 22 28 35 Attack
Camouflage - - 10 30 50 Camouflage
Controlled panic - - 10 17 25 Controlled panic
Locate water - - 5 20 35 Locate water
Swim - - 10 40 70 Swim
Wilderness survival 5 16 27 38 50 Wilderness survival
Skill/Spell Name 1 2 3 4 5 Skill/Spell Name