Difference between revisions of "Weapon"

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In BatMUD, there are many different types of weapons that you can use.
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{{ Link to Category }} In BatMUD, there are many different types of weapons that you can use.
Each weapon has its own unique properties that affect how well it can
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Each weapon has its own unique properties that affect how well it can be used in battle.
be used in battle. You can slash with a sword in one hand and a shield
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You can slash with a sword in one hand and a shield in the other, or cleave with a mighty two-handed axe, or dart in and out with a pair of daggers, or use any of dozens of weapon types.
in the other, or cleave with a mighty two-handed axe, or dart in and out
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with a pair of daggers, or use any of dozens of weapon types.
+
  
 
When choosing a weapon, there are many factors to consider:
 
When choosing a weapon, there are many factors to consider:
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* the weapon's material
 
* the weapon's material
 
* the weapon's magical properties
 
* the weapon's magical properties
 +
  
 
Weapon Skills
 
Weapon Skills
BatMUD weapons are broken down into some general categories, each of
+
 
which has a skill assigned to it. These skills include:
+
BatMUD weapons are broken down into some general categories, each of which has a skill assigned to it.
 +
These skills include:
 
* long blades: these heavy bladed weapons include the samurai's katana, the knight's longsword, and the highlander's claymore.
 
* long blades: these heavy bladed weapons include the samurai's katana, the knight's longsword, and the highlander's claymore.
 
* short blades: these light bladed weapons include knives and daggers, as well as the short sword and the broad sword.
 
* short blades: these light bladed weapons include knives and daggers, as well as the short sword and the broad sword.
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* polearms: while some polearms are small, such as the javelin, the larger ones, such as the pike, halberd, and lance, are the biggest weapons in the game!
 
* polearms: while some polearms are small, such as the javelin, the larger ones, such as the pike, halberd, and lance, are the biggest weapons in the game!
 
* shields: in BatMUD, shields are not merely defensive tools, but can be used to bash your opponent.
 
* shields: in BatMUD, shields are not merely defensive tools, but can be used to bash your opponent.
Most guilds encourage the use of at least one type of weapon and allow
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Most guilds encourage the use of at least one type of weapon and allow you to train that weapon skill.
you to train that weapon skill. Rangers, for example, use bladed weapons
+
Rangers, for example, use bladed weapons to hack at the thick branches and vines that bar their path, and focus on axes, short blades, and long blades.
to hack at the thick branches and vines that bar their path, and focus
+
Barbarians, on the other hand, like large, undignified, smashing weapons, and practice with axes and bludgeons.
on axes, short blades, and long blades. Barbarians, on the other hand,
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The soldiers of the Crimson Brigade are always ready to fight, and can train with any weapon!
like large, undignified, smashing weapons, and practice with axes and
+
bludgeons. The soldiers of the Crimson Brigade are always ready to fight,
+
and can train with any weapon!
+
  
In addition to training in the weapon skill itself, there are many other
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In addition to training in the weapon skill itself, there are many other skills that are based on a certain type of weapon.
skills that are based on a certain type of weapon. The skill "stab",
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The skill "stab", for example, is a direct attack with a short blade.
for example, is a direct attack with a short blade. It cannot be used
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It cannot be used with any other weapon type.
with any other weapon type. The same can be said for "cleave" which
+
The same can be said for "cleave" which uses axes, "impale" which requires a polearm, and so forth.
uses axes, "impale" which requires a polearm, and so forth. Some skills
+
Some skills can use more than one weapon type, so read the skill helpfile before you choose a weapon.
can use more than one weapon type, so read the skill helpfile before
+
 
you choose a weapon.
+
A special note about shields: shields can be used to attack, and the skill that does that is called "shield bash".
 +
However, merely equipping a shield can help reduce the risk of dying in combat, as hits from your opponents, especially those viciously harmful critical hits, will happen less often.
 +
The skill "parry" can be used with any weapon, but shields make the most use out of it.
  
A special note about shields: shields can be used to attack, and
 
the skill that does that is called "shield bash". However, merely
 
equipping a shield can help reduce the risk of dying in combat, as
 
hits from your opponents, especially those viciously harmful critical
 
hits, will happen less often. The skill "parry" can be used with any
 
weapon, but shields make the most use out of it.
 
  
 
Weapon Types
 
Weapon Types
Within each general weapon category, there are multiple types of weapons
+
 
in that category. While each is different, as a genaral rule, the larger
+
Within each general weapon category, there are multiple types of weapons in that category.
weapons are heavier and hit for more damage, while the lighter ones are
+
While each is different, as a genaral rule, the larger weapons are heavier and hit for more damage, while the lighter ones are faster and hit more easily.  
faster and hit more easily.  
+
  
 
Choose the type of weapon based on your character's size and strength.
 
Choose the type of weapon based on your character's size and strength.
Larger races can use larger weapons more easily -- an ogre has little to
+
Larger races can use larger weapons more easily -- an ogre has little to no trouble using a two-handed sword (or a '2h sword' as it is known in BatMUD) with the same ease as a human wields a longsword, or a hobbit wields a shortsword.
no trouble using a two-handed sword (or a '2h sword' as it is known in
+
Many players choose the weapon type that is the largest they can easily wield in one hand, but you do not have to.
BatMUD) with the same ease as a human wields a longsword, or a hobbit
+
Wielding a weapon in two (or even three or four) hands improves the weapon's accuracy, speed, damage, and your overall control of it.
wields a shortsword. Many players choose the weapon type that is the
+
You can also deliberately try to wield a weapon in fewer hands than is comfortable -- a process known as "forcewielding" -- but this sacrifices some of the weapon's benefits, mostly accuracy and damage.
largest they can easily wield in one hand, but you do not have to.
+
Wielding a weapon in two (or even three or four) hands improves the
+
weapon's accuracy, speed, damage, and your overall control of it.
+
You can also deliberately try to wield a weapon in fewer hands than
+
is comfortable -- a process known as "forcewielding" -- but this
+
sacrifices some of the weapon's benefits, mostly accuracy and damage.
+
 
Depending on the situation, some approaches will work better than others.
 
Depending on the situation, some approaches will work better than others.
If your strength is exceptional, perhaps due to the effect of a magic spell
+
If your strength is exceptional, perhaps due to the effect of a magic spell or item, or if you are riding a mount, you can use a larger weapon than you normally could.  
or item, or if you are riding a mount, you can use a larger weapon than
+
 
you normally could.  
+
The skill [[compare]] is an excellent tool for evaluating weapon size, accuracy, damage, etc.
 +
 
  
The skill "compare" is an excellent tool for evaluating weapon size,
 
accuracy, damage, etc.
 
 
Weapon Materials
 
Weapon Materials
Every material has its own strengths and weaknesses. In terms of
+
 
weapons, there are a few things to consider.
+
Every material has its own strengths and weaknesses.
 +
In terms of weapons, there are a few things to consider.
 
* some matierals (mostly metals) make very heavy weapons, while others (such as gemstone and glass) make lightweight weapons. Heavier weapons are harder to wield, but cause more damage when they hit. On the other hand, light weapons hit more often but pack less of a punch.
 
* some matierals (mostly metals) make very heavy weapons, while others (such as gemstone and glass) make lightweight weapons. Heavier weapons are harder to wield, but cause more damage when they hit. On the other hand, light weapons hit more often but pack less of a punch.
 
* some materials are harder than others. Soft weapons break easily, and will need to be repaired often -- or replaced. Harder materials, such as titanium and diamond, don't lose their edge as easily and can parry attacks without taking as much damage. If treated well, these weapons can last for many battles before breaking.
 
* some materials are harder than others. Soft weapons break easily, and will need to be repaired often -- or replaced. Harder materials, such as titanium and diamond, don't lose their edge as easily and can parry attacks without taking as much damage. If treated well, these weapons can last for many battles before breaking.
 
* some materials have special effects. A weapon made of ice will freeze what it hits, while a weapon made of molybdenum is toxic. Some weapons will even radiate light or emit darkness!
 
* some materials have special effects. A weapon made of ice will freeze what it hits, while a weapon made of molybdenum is toxic. Some weapons will even radiate light or emit darkness!
 +
  
 
Enchanted Weapons
 
Enchanted Weapons
Like many other magical items in the world of BatMUD, a magical weapon
+
 
can aid you in many ways. It could affect your stats, making you stronger
+
Like many other magical items in the world of BatMUD, a magical weapon can aid you in many ways.
or healthier, or grant you bonuses to certain skills, allow you to heal
+
It could affect your stats, making you stronger or healthier, or grant you bonuses to certain skills, allow you to heal faster, or any other number of effects.
faster, or any other number of effects. However, these benefits are
+
However, these benefits are not unique to weapons.
not unique to weapons.
+
  
 
A truly special weapon is recognizable by the red glow it gives off.
 
A truly special weapon is recognizable by the red glow it gives off.
Such weapons have all-around bonuses in combat, hitting more often and
+
Such weapons have all-around bonuses in combat, hitting more often and causing more damage.
causing more damage. Depending on the power of the magic in the weapon,
+
Depending on the power of the magic in the weapon, it could cause more damage than its physical form would normally allow.
it could cause more damage than its physical form would normally allow.
+
Even a simple dagger can be enchanted to hit harder than a nonmagical greataxe!
Even a simple dagger can be enchanted to hit harder than a nonmagical
+
greataxe!
+
  
In addition, many weapons have the ability to cause different types
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In addition, many weapons have the ability to cause different types of damage.
of damage. You might find a flaming sword that inflicts fire damage,
+
You might find a flaming sword that inflicts fire damage, or a mace that drips with acid.
or a mace that drips with acid. Many monsters are tough, and their
+
Many monsters are tough, and their armour reduces the effect of mere "physical" damage.
armour reduces the effect of mere "physical" damage. In particular,
+
In particular, the non-living bodies of [[undead]] monsters are notoriously hard to damage, since they don't feel pain and don't bleed.
the non-living bodies of undead monsters are notoriously hard to
+
Such "bonus damage" weapons can injure them far more easily than a nonmagical weapon.
damage, since they don't feel pain and don't bleed. Such "bonus damage"
+
weapons can injure them far more easily than a nonmagical weapon.
+
  
So choose your weapon, or weapons, carefully. It could be the difference
+
So choose your weapon, or weapons, carefully.
between victory and defeat!
+
It could be the difference between victory and defeat!
 +
[[Category:Help]]

Revision as of 11:37, 29 July 2008

To list of Weapon
<analytics uacct="UA-3466433-3" ></analytics> In BatMUD, there are many different types of weapons that you can use.

Each weapon has its own unique properties that affect how well it can be used in battle. You can slash with a sword in one hand and a shield in the other, or cleave with a mighty two-handed axe, or dart in and out with a pair of daggers, or use any of dozens of weapon types.

When choosing a weapon, there are many factors to consider:

  • the weapon skill
  • the weapon type
  • the weapon's material
  • the weapon's magical properties


Weapon Skills

BatMUD weapons are broken down into some general categories, each of which has a skill assigned to it. These skills include:

  • long blades: these heavy bladed weapons include the samurai's katana, the knight's longsword, and the highlander's claymore.
  • short blades: these light bladed weapons include knives and daggers, as well as the short sword and the broad sword.
  • bludgeons: these non-bladed weapons range greatly in size, from the club and the staff to the maul and the flail.
  • axes: this group of chopping weapons include the cleaver, the hand-axe, and the massive greataxe.
  • polearms: while some polearms are small, such as the javelin, the larger ones, such as the pike, halberd, and lance, are the biggest weapons in the game!
  • shields: in BatMUD, shields are not merely defensive tools, but can be used to bash your opponent.

Most guilds encourage the use of at least one type of weapon and allow you to train that weapon skill. Rangers, for example, use bladed weapons to hack at the thick branches and vines that bar their path, and focus on axes, short blades, and long blades. Barbarians, on the other hand, like large, undignified, smashing weapons, and practice with axes and bludgeons. The soldiers of the Crimson Brigade are always ready to fight, and can train with any weapon!

In addition to training in the weapon skill itself, there are many other skills that are based on a certain type of weapon. The skill "stab", for example, is a direct attack with a short blade. It cannot be used with any other weapon type. The same can be said for "cleave" which uses axes, "impale" which requires a polearm, and so forth. Some skills can use more than one weapon type, so read the skill helpfile before you choose a weapon.

A special note about shields: shields can be used to attack, and the skill that does that is called "shield bash". However, merely equipping a shield can help reduce the risk of dying in combat, as hits from your opponents, especially those viciously harmful critical hits, will happen less often. The skill "parry" can be used with any weapon, but shields make the most use out of it.


Weapon Types

Within each general weapon category, there are multiple types of weapons in that category. While each is different, as a genaral rule, the larger weapons are heavier and hit for more damage, while the lighter ones are faster and hit more easily.

Choose the type of weapon based on your character's size and strength. Larger races can use larger weapons more easily -- an ogre has little to no trouble using a two-handed sword (or a '2h sword' as it is known in BatMUD) with the same ease as a human wields a longsword, or a hobbit wields a shortsword. Many players choose the weapon type that is the largest they can easily wield in one hand, but you do not have to. Wielding a weapon in two (or even three or four) hands improves the weapon's accuracy, speed, damage, and your overall control of it. You can also deliberately try to wield a weapon in fewer hands than is comfortable -- a process known as "forcewielding" -- but this sacrifices some of the weapon's benefits, mostly accuracy and damage. Depending on the situation, some approaches will work better than others. If your strength is exceptional, perhaps due to the effect of a magic spell or item, or if you are riding a mount, you can use a larger weapon than you normally could.

The skill compare is an excellent tool for evaluating weapon size, accuracy, damage, etc.


Weapon Materials

Every material has its own strengths and weaknesses. In terms of weapons, there are a few things to consider.

  • some matierals (mostly metals) make very heavy weapons, while others (such as gemstone and glass) make lightweight weapons. Heavier weapons are harder to wield, but cause more damage when they hit. On the other hand, light weapons hit more often but pack less of a punch.
  • some materials are harder than others. Soft weapons break easily, and will need to be repaired often -- or replaced. Harder materials, such as titanium and diamond, don't lose their edge as easily and can parry attacks without taking as much damage. If treated well, these weapons can last for many battles before breaking.
  • some materials have special effects. A weapon made of ice will freeze what it hits, while a weapon made of molybdenum is toxic. Some weapons will even radiate light or emit darkness!


Enchanted Weapons

Like many other magical items in the world of BatMUD, a magical weapon can aid you in many ways. It could affect your stats, making you stronger or healthier, or grant you bonuses to certain skills, allow you to heal faster, or any other number of effects. However, these benefits are not unique to weapons.

A truly special weapon is recognizable by the red glow it gives off. Such weapons have all-around bonuses in combat, hitting more often and causing more damage. Depending on the power of the magic in the weapon, it could cause more damage than its physical form would normally allow. Even a simple dagger can be enchanted to hit harder than a nonmagical greataxe!

In addition, many weapons have the ability to cause different types of damage. You might find a flaming sword that inflicts fire damage, or a mace that drips with acid. Many monsters are tough, and their armour reduces the effect of mere "physical" damage. In particular, the non-living bodies of undead monsters are notoriously hard to damage, since they don't feel pain and don't bleed. Such "bonus damage" weapons can injure them far more easily than a nonmagical weapon.

So choose your weapon, or weapons, carefully. It could be the difference between victory and defeat!