Difference between revisions of "Template:NPC"

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! align="right" | {{#if: {{{other|{{{GAP|{{{PAP|}}}}}}}}} | Other info: }}
 
! align="right" | {{#if: {{{other|{{{GAP|{{{PAP|}}}}}}}}} | Other info: }}
 
| {{#if: {{{GAP|}}} | Global abuse protection: {{{GAP}}} [[Category:Abuse protection]] <br>}}{{#if: {{{PAP|}}} | Personal abuse protection: {{{PAP}}} [[Category:Abuse protection]] <br>}}  {{#if: {{{other|}}} | {{{other}}}}}
 
| {{#if: {{{GAP|}}} | Global abuse protection: {{{GAP}}} [[Category:Abuse protection]] <br>}}{{#if: {{{PAP|}}} | Personal abuse protection: {{{PAP}}} [[Category:Abuse protection]] <br>}}  {{#if: {{{other|}}} | {{{other}}}}}
|}<analytics uacct="UA-3466433-1" ></analytics></includeonly><noinclude>= Copy & Paste =
+
|}<analytics uacct="UA-3466433-1" ></analytics></includeonly><noinclude>Use this template when adding new NPC's to the game.
 +
== Copy & Paste ==
 
<nowiki>{{</nowiki> {{PAGENAME}}<br>
 
<nowiki>{{</nowiki> {{PAGENAME}}<br>
 
<nowiki>|</nowiki> name =&nbsp;<br>
 
<nowiki>|</nowiki> name =&nbsp;<br>
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<nowiki>|</nowiki> ''other'' =&nbsp;<br>
 
<nowiki>|</nowiki> ''other'' =&nbsp;<br>
 
<nowiki>}}</nowiki> [[Category:Template]]
 
<nowiki>}}</nowiki> [[Category:Template]]
= Explanation =
+
== Explanation ==
Fields in ''italics'' should be remove if not used.
+
{| cellspacing="3"
* '''Name''': Fill with what you get when [[target]]ing the NPC. The full name, the one you see when entering room, is used as articel name.
+
|+ Fields in ''italics'' should be remove if not used.
* '''Description''': Fill with all what you see when looking at it before seeing its shape.
+
! Field
* '''Eqs''': What seen after '<NPC>'s equipment:' line when looking at NPC. Include also in what slot it is. If multimple items, separate them with a empty newline.
+
! Instructions how to fill
* '''Race''': Gained trough [[detect race]] or [[study creature]].
+
|-
* '''Undead''': Fill if the NPC is [[undead]].
+
| align="right" |  '''name'''
* '''Alignment''': Gained by either casting [[detect aligment]] or [[jesters trivia]] on the NPC or using [[study creature]] on it.
+
| Fill with what you get when [[target]]ing the NPC. The full name, the one you see when entering room, is used as articel name.
* '''Area''': Where the NPC is located. Use area names provided by batclient/bat.org maps.
+
|-
* '''Spell''': Fill with none if does not cast any spells, othervise with the spells name it casts. If multiple spells, add second spell to spell2 field, third to spell3 and so on.
+
| align="right" | '''description'''
* '''Skill''': Same as spell above.
+
| Fill with all what you see when looking at it before seeing its shape.
* '''GAP''': If the NPC has Global Abuse Protection, fill this field with how long the prot is.
+
|-
* '''PAP''': If the NPC has Personal Abuse Protection, fill this field with how long the prot is.
+
| align="right" | '''eqs'''
* '''Exp''': How much the NPC was worth according to party kill.
+
| What seen after '<name>'s equipment:' line when looking at NPC. Include also in what slot it is. For multiple items, separate them with a empty newline.
* '''Other''': If any other important, use this field.</noinclude>
+
|-
 +
| align="right" |  '''race'''
 +
| Gained trough [[detect race]] or [[study creature]].
 +
|-
 +
| align="right" | '''undead'''
 +
| Fill if the NPC is [[undead]]. Some NPC's are undeads even if they are not members of typical undead races.
 +
|-
 +
| align="right" | '''alignment'''
 +
| Gained by either casting [[detect aligment]] or [[jesters trivia]] on the NPC or using [[study creature]] on it.
 +
|-
 +
| align="right" | '''area'''
 +
| Where the NPC is located. Use area names provided by batclient/bat.org maps.
 +
|-
 +
| align="right" | '''spell'''
 +
| Fill with none if does not cast any spells, othervise with the spells name it casts. If multiple spells, add second spell to spell2 field, third to spell3 and so on.
 +
|-
 +
| align="right" | '''skill'''
 +
| Same as spell above.
 +
|-
 +
| align="right" | '''GAP'''
 +
| If the NPC has Global Abuse Protection, fill this field with how long the prot is.
 +
|-
 +
| align="right" | '''PAP'''
 +
| If the NPC has Personal Abuse Protection, fill this field with how long the prot is.
 +
|-
 +
| align="right" | '''exp'''
 +
| How much the NPC was worth according to party kill.
 +
|-
 +
| align="right" |  '''other'''
 +
| If any other important, use this field.
 +
|}</noinclude>

Revision as of 16:41, 11 August 2008

Use this template when adding new NPC's to the game.

Copy & Paste

{{ NPC
| name = 
| description = 
| eqs = 
| race = 
| undead = 
| alignment = 
| area = 
| spell = 
| spell#
| skill = 
| skill#
| GAP
| PAP
| exp = 
| other
}}

Explanation

Fields in italics should be remove if not used.
Field Instructions how to fill
name Fill with what you get when targeting the NPC. The full name, the one you see when entering room, is used as articel name.
description Fill with all what you see when looking at it before seeing its shape.
eqs What seen after '<name>'s equipment:' line when looking at NPC. Include also in what slot it is. For multiple items, separate them with a empty newline.
race Gained trough detect race or study creature.
undead Fill if the NPC is undead. Some NPC's are undeads even if they are not members of typical undead races.
alignment Gained by either casting detect aligment or jesters trivia on the NPC or using study creature on it.
area Where the NPC is located. Use area names provided by batclient/bat.org maps.
spell Fill with none if does not cast any spells, othervise with the spells name it casts. If multiple spells, add second spell to spell2 field, third to spell3 and so on.
skill Same as spell above.
GAP If the NPC has Global Abuse Protection, fill this field with how long the prot is.
PAP If the NPC has Personal Abuse Protection, fill this field with how long the prot is.
exp How much the NPC was worth according to party kill.
other If any other important, use this field.