Difference between revisions of "Prismatic burst"

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(Added info on type rays)
 
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| CT = special
 
| CT = special
 
| low = 265
 
| low = 265
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| high = 298
 
| description = This is a powerful offensive spell that allows the caster to use mage staff to assemble elements acquired from the schools of magic.
 
| description = This is a powerful offensive spell that allows the caster to use mage staff to assemble elements acquired from the schools of magic.
 
The elements are then transformed into projectiles that will hit the target.
 
The elements are then transformed into projectiles that will hit the target.
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The damage done by the spell depends on knowledge of the spell and elements.
 
The damage done by the spell depends on knowledge of the spell and elements.
 
}}
 
}}
* If you are not holding you mage staff when completing the spell, the spell fails but still agros the target.
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A [[offensive spell]] that does most damage ingame and is best used when starting a fight, but works only once against a [[NPC]].
* the staff shoots from zero to three rays per round and the NPC needs to withstand for four rounds of rays or you wont get any rep from bursting. So don't bother shooting too small mobs.
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== Rays ==
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The staff shoots from zero to three rays per round and the NPC needs to withstand for four rounds of rays or you wont get any rep from bursting. To be able to shoot a ray of some type you need to have the cast skill and the blast from mage guild trained.
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== Damage ==
 
* With two types the damage done/sp (without any resists) is around the same as with your main type blast.
 
* With two types the damage done/sp (without any resists) is around the same as with your main type blast.
 
* With five types the spell does around as much damage as two main blasts (without any resists).
 
* With five types the spell does around as much damage as two main blasts (without any resists).
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== Essence gain ==
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The spell gives less [[essence]] per type than casting the weakest spell of that type.
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== Known bug ==
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If you are not holding your [[mage staff]] when completing the spell, the spell fails but still [[agros]] the target.

Latest revision as of 12:13, 27 May 2010

Prismatic burst info from help file
No saving throw
Spell duration: 7 rounds
Type of spell: attack spell.
Affecting stats: int
Cast type: special
Spell point cost: 265 - 298
Spell words: missing spell words
This is a powerful offensive spell that allows the caster to use mage staff to assemble elements acquired from the schools of magic.

The elements are then transformed into projectiles that will hit the target. Damage caused by the spell depends on the element that is used to create the projectile. This spell can only be cast once per target. The damage done by the spell depends on knowledge of the spell and elements.

List of things that enhance or grant access to this spell:

<analytics uacct="UA-3466433-3" ></analytics> A offensive spell that does most damage ingame and is best used when starting a fight, but works only once against a NPC.

Rays

The staff shoots from zero to three rays per round and the NPC needs to withstand for four rounds of rays or you wont get any rep from bursting. To be able to shoot a ray of some type you need to have the cast skill and the blast from mage guild trained.

Damage

  • With two types the damage done/sp (without any resists) is around the same as with your main type blast.
  • With five types the spell does around as much damage as two main blasts (without any resists).

Essence gain

The spell gives less essence per type than casting the weakest spell of that type.

Known bug

If you are not holding your mage staff when completing the spell, the spell fails but still agros the target.