Difference between revisions of "Fire"
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− | '''Fire''' is one of the ten (harm included) elemental damage types in BatMUD | + | '''Fire''' is one of the ten (harm included) elemental damage types in BatMUD. |
− | * [[:category:fire damage|List of weapons that do fire damage]] | + | * [[Undead]] [[NPC]]s have approximately 20% natural fire resistance. |
+ | * [[Wolfman|Wolfmen]] fear fire and have about ~50% vulnerability against it. There is a chance they will wimpy when hit by a fire spell, but this can be countered by having 20% or bigger fire resistance boon, or equivalent amount of resistance from other source(s). | ||
+ | |||
+ | '''See also:''' | ||
+ | * [[:category:fire damage|List of spells and weapons that do fire damage]] | ||
* [[:category:fire resistance|List of items that have +fire resistance]] | * [[:category:fire resistance|List of items that have +fire resistance]] | ||
+ | |||
+ | '''Damage types:''' [[acid]], [[asphyxiation]], [[cold]], [[electricity]], [[fire]], [[Harm (elemental type)|harm]], [[magical (elemental type)|magical]], [[physical]], [[Poison (elemental type)|poison]], [[psionic]] | ||
+ | [[Category:BatMUD]] | ||
+ | [[Category:Damage type]] |
Latest revision as of 11:27, 8 April 2012
Fire is one of the ten (harm included) elemental damage types in BatMUD.
- Undead NPCs have approximately 20% natural fire resistance.
- Wolfmen fear fire and have about ~50% vulnerability against it. There is a chance they will wimpy when hit by a fire spell, but this can be countered by having 20% or bigger fire resistance boon, or equivalent amount of resistance from other source(s).
See also:
Damage types: acid, asphyxiation, cold, electricity, fire, harm, magical, physical, poison, psionic