Difference between revisions of "Clothing"
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==Long coat== | ==Long coat== | ||
− | Torso, leg, leg, arm and arm; same as [[suit]], [[robe]], [[gown]], [[cape]], [[habit]], [[dress]], [[tuxedo]], [[tight dress]] and [[short dress]] | + | Torso, leg, leg, arm and arm; same slots as [[suit]], [[robe]], [[gown]], [[cape]], [[habit]], [[dress]], [[tuxedo]], [[tight dress]] and [[short dress]] |
*Brand new +2 | *Brand new +2 | ||
Revision as of 18:14, 2 November 2016
Clothing is an object crafted of fabric which is worn by a player, or npc. Clothing may increase or reduce charisma. Clothing is not armour. There are clothing slots and armour slots. If armour is worn in that slot, it "covers" the clothing and any effect on charisma is nullified.
Clothing descriptions and effect on charisma
Glove
Hand slot
- Beautiful +3
- Expensive +3
- Flashy +3
- Glamorous +3
- Hot +3
- Irresistible +3
- Sexy +3
- Stunning +3
- Adorable +2
- Becoming +2
- Chic +2
- Fashionable +2
- Pretty +2
- Clean +1
- Cute +1
- Flowered +1
- Interesting +1
- Neat +1
- Nice +1
- Sporty +1
- Cool 0
- Traditional 0
Long coat
Torso, leg, leg, arm and arm; same slots as suit, robe, gown, cape, habit, dress, tuxedo, tight dress and short dress
- Brand new +2
Clothing weight
(Glove)
- Silk: 0.005 kg.
(Long coat)
- Silk: 0.185