Clothing

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Clothing is an object crafted of fabric which is worn by a player, or npc. Clothing may increase or reduce charisma. Clothing is not armour. There are clothing slots and armour slots. If armour is worn in that slot, it "covers" the clothing and any effect on charisma is nullified.

Clothing descriptions and effect on charisma

Glove

Hand slot, most players can wear 2

  • Beautiful +3
  • Expensive +3
  • Flashy +3
  • Glamorous +3
  • Hot +3
  • Irresistible +3
  • Sexy +3
  • Stunning +3
  • Adorable +2
  • Becoming +2
  • Chic +2
  • Fashionable +2
  • Pretty +2
  • Clean +1
  • Cute +1
  • Flowered +1
  • Interesting +1
  • Low-cut +1
  • Neat +1
  • Nice +1
  • Sporty +1
  • Cool 0
  • Traditional 0

Long coat

Torso, leg, leg, arm and arm; same slots as suit, robe, gown, cape, habit, dress, tuxedo, tight dress and short dress

  • Beautiful +12
  • Flashy +12
  • Glamorous +12
  • Sexy +12
  • Striking +12
  • Stunning +12
  • Embroidered +7
  • Flowery +7
  • Formal +7
  • Stylish +7
  • Brand new +2
  • Interesting +2
  • Nice +2
  • Revealing +2
  • Tasteful +2
  • Tight-fitting +2
  • Covering 0
  • Normal 0
  • Traditional 0

Clothing weight

(Glove)

  • Silk: 0.005 kg.
  • Flesh: 0.045 kg.

(Long coat)

  • Burlap: 2.400 kg.
  • Cloth: 1.750 kg.
  • Cotton: 1.625 kg.
  • Feathers: 1.250 kg.
  • Flesh: 1.250 kg.
  • Fur: 2.200 kg.
  • Leather: 3.000 kg.
  • Paper: 1.750 kg.
  • Silk: 0.185 kg.
  • Wool: 2.250 kg.

(Pants)

  • Flesh: 0.245 kg.

Colour

Clothing may be dyed.

Colour without dying:

  • Burlap: tan
  • Cloth: white
  • Cotton: white
  • Feathers: colourful
  • Flesh: tan or rose
  • Fur: brown
  • Leather: brown
  • Paper: beige
  • Silk: white
  • Wool: beige