Difference between revisions of "Batcity"
From BatWiki
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| JY = 8666 | | JY = 8666 | ||
| WE = | | WE = | ||
− | | difficulty = A cakewalk unless the explorer choses to attack the wandering monsters, nearly all of which can be handled one at a time by a low level character, but things can go wrong, horribly wrong. | + | | difficulty = A cakewalk unless the explorer choses to attack the wandering monsters, nearly all of which can be handled one at a time by a low level character, but things can go wrong, horribly wrong. Monsters pop in groups but begin to wander after being visited by a player, trying to kill one monster in a group may entice another to join in. Some monsters in this area vary from easy to highly skilled; use consider. |
| coder = | | coder = | ||
| coder# = | | coder# = | ||
− | | size = ~110 rooms | + | | size = ~110 rooms plus 64 in the walls |
| special = | | special = | ||
| map = | | map = |
Latest revision as of 10:08, 4 September 2017
General description: | |||||||||||
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Location on Laenor: (whereami: 365x, 474y) On Jeskko's map |
Arelium library | ||||||||||
Difficulty: | A cakewalk unless the explorer choses to attack the wandering monsters, nearly all of which can be handled one at a time by a low level character, but things can go wrong, horribly wrong. Monsters pop in groups but begin to wander after being visited by a player, trying to kill one monster in a group may entice another to join in. Some monsters in this area vary from easy to highly skilled; use consider. | ||||||||||
Coder: | (missing coder) | ||||||||||
Size (in rooms): | ~110 rooms plus 64 in the walls | ||||||||||
Map of the area: | |||||||||||
Other information: | The shade of BatCity. The bank, the weaponsmith, the armoury, the luxury armoury, and the luxury weaponsmith remain open for business but usually have nothing available to sell. | ||||||||||
NPCs at the area:
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