Difference between revisions of "Steed of tzarakk"
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* ... | * ... | ||
* Wildly flaming chimera - +25 | * Wildly flaming chimera - +25 | ||
− | * Nightmare - +28 | + | * Nightmare/Abomination - +28 |
To make your steed grow in power feed it corpses via the '<code>tzarakk chaosfeed corpse</code>' command. You can only take souls from corpses that you got exp for. | To make your steed grow in power feed it corpses via the '<code>tzarakk chaosfeed corpse</code>' command. You can only take souls from corpses that you got exp for. | ||
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[[Attack]], [[Combat riding]], [[Dismount]], [[Dodge]], [[Harvest soul]], [[Mastery of mounted combat]], [[Parry]], [[Polearms]], [[Rampage]], [[Riposte]], [[Shield bash]], [[Throw weight]] | [[Attack]], [[Combat riding]], [[Dismount]], [[Dodge]], [[Harvest soul]], [[Mastery of mounted combat]], [[Parry]], [[Polearms]], [[Rampage]], [[Riposte]], [[Shield bash]], [[Throw weight]] | ||
− | If you are not mounted, you do not get these bonuses. It is believed that the maximum bonus to most skills is | + | If you are not mounted, you do not get these bonuses. It is believed that the maximum bonus to most skills is 28% with polearms having a maximum bonus of 7%. |
Riding also allows you to wield larger weapons. | Riding also allows you to wield larger weapons. |
Latest revision as of 10:32, 14 March 2021
No saving throw | |
Spell duration: 3 rounds | |
Type of spell: Neutral | |
Affecting stats: wis | |
Cast type: chaos | |
Spell point cost: - | |
Spell words: 'sanatagras teceah' | |
| |
List of things that enhance or grant access to this spell: |
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General Information
Your steed will start out weak as an anorexic pony or anorexic donkey or something along those lines. It will advance steadily in both adjective, e.g. anorexic to shakey, and animal type e.g. pony to camel. You can check the status of your mount by looking at it. It will have two glows, one on the mane and the other around the body. These glows will go from 0% to 100% and may flip more than once before an outward change of adjective or creature type happens.
An example steed progression is as follows (with the bonus to skills):
- Anorexic pony
- Feebly pony
- Feeble camel
- Shakey camel
- Shakey zebra - +7
- Solid zebra - +10
- Solid horse
- Muscular horse - +12
- Muscular unicorn
- ...
- Wildly flaming chimera - +25
- Nightmare/Abomination - +28
To make your steed grow in power feed it corpses via the 'tzarakk chaosfeed corpse
' command. You can only take souls from corpses that you got exp for.
The following skills are affected by mount reputation (note: some of these may be affected due to the mount reputation affecting mastery of mounted combat/combat riding):
Attack, Combat riding, Dismount, Dodge, Harvest soul, Mastery of mounted combat, Parry, Polearms, Rampage, Riposte, Shield bash, Throw weight
If you are not mounted, you do not get these bonuses. It is believed that the maximum bonus to most skills is 28% with polearms having a maximum bonus of 7%.
Riding also allows you to wield larger weapons.
Healing
Your chaos steed can be healed with normal healing spells like cure light wounds or by using Harvest soul. It will also heal to full when it ticks over past 100% on its mane or body glow.
Equipment
Your steed can be fitted with saddlebags which must match its animal type, e.g. you need horse saddlebags for a horse. The typical recommendation is to get them made out of nullium so that they shed darkness and you can regen while in spawn form. Steeds cannot use other mount equipment such as saddles without having "tentacle of squid" trophy. If you banish your steed before boot it will have its saddlebags when you summon it again. If boot dests your steed then everything on it will go bye bye.
Dying
If your steed dies it will drop its saddlebags (if any) and will have to be re-summoned in the outworld. It will appear with very low HP (5%?).
Acknowledgment
Skill list and some other details were liberated from Rigger's guide on the forums.