Difference between revisions of "Avoid"
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Aside from the +avoid equipment itself, [[dexterity]] has a positive effect in your avoiding ability, as well has the skill [[defence sense]]. | Aside from the +avoid equipment itself, [[dexterity]] has a positive effect in your avoiding ability, as well has the skill [[defence sense]]. | ||
− | * List of avoid messages, | + | * List of avoid messages, from worst to best: |
+ | :lousy | ||
:non-existent | :non-existent | ||
:almost non-existent | :almost non-existent | ||
Line 12: | Line 13: | ||
:poor | :poor | ||
:paltry | :paltry | ||
+ | :crude | ||
:weak | :weak | ||
:low | :low | ||
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* [[:category:avoid|List of things that improve your avoid.]] | * [[:category:avoid|List of things that improve your avoid.]] | ||
+ | [[Category:Statistics]] | ||
+ | [[Category:BatMUD]] |
Latest revision as of 02:48, 25 October 2012
Avoid is an attribute that determines your chance to avoid a melee hit aimed at you, making the foe miss. You can see your ability to avoid hits in your 'score', right above alignment, for example You have a paltry ability for avoiding hits.
Aside from the +avoid equipment itself, dexterity has a positive effect in your avoiding ability, as well has the skill defence sense.
- List of avoid messages, from worst to best:
- lousy
- non-existent
- almost non-existent
- little
- meager
- feeble
- poor
- paltry
- crude
- weak
- low
- mediocre
- average
- above average
- good
- great
- reliable
- excellent
- impressive
- superb
- unearthly
- UNGODLY