Difference between revisions of "Fire"

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'''Fire''' is one of the ten (harm included) elemental damage types in BatMUD. [[Undead]] [[NPC]]s have approximately 20% natural fire resistance. [[Wolfman|Wolfmen]] fear fire and have about ~50% vulnerability against it. There is a chance they wimpy when hit by a fire spell, but this can be countered by having 20% or bigger fire resistance boon, or equivalent amount of resistance from other source(s).
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'''Fire''' is one of the ten (harm included) elemental damage types in BatMUD.
  
* [[:category:fire damage|List of weapons that do fire damage]]
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* [[Undead]] [[NPC]]s have approximately 20% natural fire resistance.
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* [[Wolfman|Wolfmen]] fear fire and have about ~50% vulnerability against it. There is a chance they will wimpy when hit by a fire spell, but this can be countered by having 20% or bigger fire resistance boon, or equivalent amount of resistance from other source(s).
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'''See also:'''
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* [[:category:fire damage|List of spells and weapons that do fire damage]]
 
* [[:category:fire resistance|List of items that have +fire resistance]]
 
* [[:category:fire resistance|List of items that have +fire resistance]]
  
Elemental types: [[acid]], [[asphyxiation]], [[cold]], [[electricity]], [[fire]], [[Harm (elemental type)|harm]], [[magical]], [[physical]], [[Poison (elemental type)|poison]], [[psionic]]
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'''Damage types:''' [[acid]], [[asphyxiation]], [[cold]], [[electricity]], [[fire]], [[Harm (elemental type)|harm]], [[magical (elemental type)|magical]], [[physical]], [[Poison (elemental type)|poison]], [[psionic]]
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[[Category:BatMUD]]
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[[Category:Damage type]]

Latest revision as of 11:27, 8 April 2012

Fire is one of the ten (harm included) elemental damage types in BatMUD.

  • Undead NPCs have approximately 20% natural fire resistance.
  • Wolfmen fear fire and have about ~50% vulnerability against it. There is a chance they will wimpy when hit by a fire spell, but this can be countered by having 20% or bigger fire resistance boon, or equivalent amount of resistance from other source(s).

See also:

Damage types: acid, asphyxiation, cold, electricity, fire, harm, magical, physical, poison, psionic