Difference between revisions of "Lorenchia"
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|description=Lorenchia is one of the five [[:Category:Capital|capitals]]. | |description=Lorenchia is one of the five [[:Category:Capital|capitals]]. | ||
|continent= Lucentium | |continent= Lucentium | ||
+ | |location= The city is due south following the road from the Ferry, in the central part of the continent. | ||
|monsters=[[Hamr, The Lorenchian Sheriff]] | |monsters=[[Hamr, The Lorenchian Sheriff]] | ||
|other= | |other= | ||
Line 36: | Line 37: | ||
==Playing Lorenchia== | ==Playing Lorenchia== | ||
− | Lorenchia features many monsters in the | + | Lorenchia features many monsters in the 500 to 3000 range which a player may easily kill and loot. Monsters in Lorenchia carry a full range of [[weapon]]s, many [[polearm]]s, which can be sold at the [[weaponsmith]] profitably. They also carry a vast variety of [[item]]s, most worthless, but many valuable, depending on the material they are made of, a [[batium]] plate, for example, may be sold at the [[general store]]. Some items, particularly kettles, are very heavy. Merchants lust after kettles to use for [[cannibalize|cannibablizing]], but they can be very heavy. Merchants can be seen casting [[feather weight]] on kettles and trying to carry them off after casting [[lift of load]] on themselves. A really heavy kettle, such as one made of [[osmium]], may be very valuable but so heavy that it is impossible for any mortal to pick it up. Lorenchia is a good source of [[fabric]] for merchants, who look for tents and carpets. |
− | There are about a half dozen monsters | + | There are about a half dozen monsters on the streets of Lorenchia that a low level player should avoid: the Lorenchian shopkeeper is a bit stronger than the average monster there and there are a handful of others such as a [[wolfman]] legionary, a wandering nomad, and an armoured knight. A suspicious woman standing in the corner should be avoided as well as the acolyte of the frog temple and the Ballywog priest. The street sweepers [[banish]]. There is a [[Crimson]] [[trainer]] which cannot be attacked. [[Shopkeeper]]s, as nearly always, may be highly skilled and should not be attempted by new or low-level players. |
Players may regenerate in [[Alphidia Alkot's House of Rejuvenation]], a healing facility with a sauna, a dark crypt (for vampires, orcs, and trolls), and a sunlit room for ents. A ticket casts 1,000 gold but may be saved and use indefinitely. | Players may regenerate in [[Alphidia Alkot's House of Rejuvenation]], a healing facility with a sauna, a dark crypt (for vampires, orcs, and trolls), and a sunlit room for ents. A ticket casts 1,000 gold but may be saved and use indefinitely. |
Latest revision as of 19:50, 18 July 2019
General description: | Lorenchia is one of the five capitals. | |||||||||||||||||||||||||||||||||||||||||||||
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Location on Lucentium: | The city is due south following the road from the Ferry, in the central part of the continent. | |||||||||||||||||||||||||||||||||||||||||||||
Difficulty: | (missing difficulty) | |||||||||||||||||||||||||||||||||||||||||||||
Coder: | (missing coder) | |||||||||||||||||||||||||||||||||||||||||||||
Size (in rooms): | (missing size in rooms) | |||||||||||||||||||||||||||||||||||||||||||||
Map of the area: | (missing map of the area) | |||||||||||||||||||||||||||||||||||||||||||||
Other information: | Old map of Lorenchia:
Lorenchia 1 2 3 4 5 6 7 ############################&############################ A. Barracks a#+--------+--------+--------&--------+--------+--------+# B. Bank #|A A A A|A A A A| | |H H H H|H H H H|# C. BayPrixces #|A A A A|A A A A| C | |H H H H|H H H H|# D. House of b#+--------+--------+---@----+--------+--------+--------+# Rejuv #|A A A A| | D@ | |H H H H|# E. Temple #|A A A A| | @G | F |H H H H|# F. WpnSmith c#+--------+--------+--------+--------+-@------+--------+# G. Armoury #|E E E E@ | **** | | |# H. Residential #|E E E E| L@B ******** I@ | |# I. Gen Store d&&--------+--------+----**********---+--------+--------&& J. Tools #| | | ******** | |N N N N|# K. Greasy Spoon ############### @J **** | |N N N N|# L. Sheriff e#----+--------+----@---+--------+----@---+# M. Guard Tower Legend # | | K | | |# N. Greenhouse and ~~~~~~ ########## M | | M ############### Garden @ Entrance f#--@-+--------+--@-# 1. Tiger # Wall * Central #################### 2. Lion & City Exit Park 3. Puma 4. Lynx 6. Panther a.Hawk b. Owl c. Eagle d. Raven 5. Jaguar 7. Cougar e.Falcon f. Gull | |||||||||||||||||||||||||||||||||||||||||||||
NPCs at the area:
|
Playing Lorenchia
Lorenchia features many monsters in the 500 to 3000 range which a player may easily kill and loot. Monsters in Lorenchia carry a full range of weapons, many polearms, which can be sold at the weaponsmith profitably. They also carry a vast variety of items, most worthless, but many valuable, depending on the material they are made of, a batium plate, for example, may be sold at the general store. Some items, particularly kettles, are very heavy. Merchants lust after kettles to use for cannibablizing, but they can be very heavy. Merchants can be seen casting feather weight on kettles and trying to carry them off after casting lift of load on themselves. A really heavy kettle, such as one made of osmium, may be very valuable but so heavy that it is impossible for any mortal to pick it up. Lorenchia is a good source of fabric for merchants, who look for tents and carpets.
There are about a half dozen monsters on the streets of Lorenchia that a low level player should avoid: the Lorenchian shopkeeper is a bit stronger than the average monster there and there are a handful of others such as a wolfman legionary, a wandering nomad, and an armoured knight. A suspicious woman standing in the corner should be avoided as well as the acolyte of the frog temple and the Ballywog priest. The street sweepers banish. There is a Crimson trainer which cannot be attacked. Shopkeepers, as nearly always, may be highly skilled and should not be attempted by new or low-level players.
Players may regenerate in Alphidia Alkot's House of Rejuvenation, a healing facility with a sauna, a dark crypt (for vampires, orcs, and trolls), and a sunlit room for ents. A ticket casts 1,000 gold but may be saved and use indefinitely.