Difference between revisions of "The Wanderer's Guild"
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Revision as of 04:41, 3 February 2010
Skill/Spell Name | 1 | 2 | 3 |
---|---|---|---|
Absorb magic | 30 | 65 | 100 |
Create vortex | 30 | 65 | 100 |
Dimensional vacuum | 30 | 65 | 100 |
Escape velocity | 30 | 65 | 100 |
Mastery of rifts | 30 | 65 | 100 |
Planar gate | 30 | 65 | 100 |
Rift channelling | 30 | 65 | 100 |
Slingshot vortex | 30 | 65 | 100 |
Support vortex | 30 | 65 | 100 |
Vortex analysis | 30 | 65 | 100 |
Skill/Spell Name | 1 | 2 | 3 |
Frequently, there are people born into this world who have a desire to seek and explore. Many of these lead otherwise normal lives, as the pressures of society keep them constrained.
However, sometimes an individual will break out of the mould, and will begin traveling far and wide.
Most of the people in this category are either merchants, seeking to find strange lands, or else are rangers, trying to find that elusive garden retreat. The rarest of all are mages, who due to their studies are often constrained to libraries and scholarly institutions.
However, once a mage decides to travel, truly amazing things are born - such as this Guild of Wanderers. Only the truly devoted shall make the journey to this forsaken wasteland, and drink from the raw elemental powers of earth and fire. Indeed, only those who have truly tasted life are capable of controlling the vast powers unleashed by the Vortex, so think carefully before starting down the path!
Wanderers tend to do a lot of walking, hence the original members decided to create boot buckles as the official sign of the guild. Of course, mages do tend to find ways to sneak magical powers into even the smallest of trinkets...
Wanderers create vortices instead of casting spells. Since these elemental forces place great strains on the body and on one's magic reserves, members of the guild tend to gain more constitution and mana regeneration.
info
Location: Furnachia, more precisely at GoogleMap
Command: wanderers
Creator: Melemkor<analytics uacct="UA-3466433-3" ></analytics>
Maximum level: 3
Description:
Joining requirements:
- Must be level 1 in The Association of Mystical Navigators
- Has explored at least 18 particularly special places of the world