The Association of Mystical Navigators

From BatWiki
Jump to: navigation, search
sinfo
Skill/Spell Name 1 2 3 4 5
Absorb magic 20 40 60 80 100
Banish 20 40 60 80 100
Cast generic 20 40 60 80 100
Cast teleportation 20 40 60 80 100
Create vortex 20 40 60 80 100
Dimension door 20 40 60 80 100
Dimensional vacuum 20 40 60 80 100
Escape velocity 20 40 60 80 100
Go 20 40 60 80 100
Goto ship 20 40 60 80 100
Heavy weight 20 40 60 80 100
Location memory 20 40 60 80 100
Mass summon - - - - 100
Mastery of locating 20 40 60 80 100
Mastery of rifts 20 40 60 80 100
Mobile cannon 20 40 60 80 100
Planar gate 20 40 60 80 100
Relocate 20 40 60 80 100
Rift channelling 20 40 60 80 100
Rune of warding - - - 20 100
Slingshot vortex 20 40 60 80 100
Stargazing 20 40 60 80 100
Summon 20 40 60 80 100
Support vortex 20 40 60 80 100
Teleport with error 20 40 60 80 100
Teleport without error 20 40 60 80 100
Vortex analysis 20 40 60 80 100
Wizard eye 20 40 60 80 100
Word of recall 20 40 60 80 100
Skill/Spell Name 1 2 3 4 5

Over the centuries, the arts of mystical navigation gradually became dispersed among the various regions and guilds of the world. However, in this process, many spells were lost. No one guild could remembered them all.

Then suddenly an amazing discovery was made: the original location of training for the ancient Mystical Navigators! Due to the great powers contained therein, only the most experienced of people are able to join and learn the secrets of mystical navigation. To access these abilities, one must know the world well.

info

Command: navigator

Creator: Alaron

Special joining requirements:

Has explored at least 15% of the world
Must pass 1 out of the following:
Must be maximum level in The Fellowship of Wizardry
Must be maximum level in The Blades of the Spider Queen
Must be maximum level in The Humble Druids
Must be maximum level in Brotherhood of Sorcery
Must be maximum level in The Guild of Channellers
Must be maximum level in The Conjurers
Must be maximum level in The Master Merchants
Must be maximum level in The Bards' guild
Must be maximum level in The Faculte of Runemagi
Must be maximum level in Lords of Chaos
Must be maximum level in Evil Priests
Must be maximum level in The Followers of Tarmalen
Must be maximum level in The Psionicists
Must be maximum level in Sisters of Las
Must be maximum level in Guild of Alchemy
Must be maximum level in The Cult of Reavers
Must be maximum level in Slaves of the Beastmaster
Must be maximum level in Followers of the Scorpion
Must be maximum level in The School of Folklorists
Must be maximum level in The Order of Ghost Liberator Paladins
Must pass 2 out of the following:
Must be maximum level in Manipulators of Corrosion
Must be maximum level in Devourers of Air
Must be maximum level in Assembly of the Blizzard
Must be maximum level in Wielders of Lightning
Must be maximum level in Brethren of the Flaming Sigil
Must be maximum level in Summoners of Astral Power
Must be maximum level in Venomous Convocation
Must be maximum level in Inner Circle of Sorcery

Maximum levels: 5

  1. Requirement: Has explored at least 15% of the world
  2. Requirement: Has explored at least 30% of the world
  3. Requirement: Has explored at least 45% of the world
  4. Requirement: Has explored at least 60% of the world
  5. Requirement: Has explored at least 75% of the world