Difference between revisions of "Crimson mist"

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(Created page with '{{ Spell | ST = No | time = 6 rounds | DT = | type = healing spell | ASI = | ASW = [Wis]] | CT = Heal | low = | high = | description = Many front-line fighters can find thems…')
 
 
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{{ Spell
 
{{ Spell
 
| ST = No
 
| ST = No
| time = 6 rounds
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| time = 6  
 
| DT =  
 
| DT =  
 
| type = healing spell
 
| type = healing spell

Latest revision as of 12:51, 25 March 2010

Crimson mist info from help file
Saving throw: No
Spell duration: 6 rounds
Type of spell: Neutral
Affecting stats: wis
Cast type: heal
Spell point cost: -
Spell words: aire sanguim
Many front-line fighters can find themselves taking a massive, unlucky hit before their healer can get to them. This spell is a countermeasure. It surrounds the target with a purified aura of airborne blood, which seeps into them as soon as the next major wound opens up. Most of the damage from that wound is recovered over the next few seconds as the blood revives the target. Note that some attacks, such as harm spells, do not shed blood, and therefore do not trigger this spell.

Spell percentage affects how much of the damage is restored.

Mastery speeds up the rate of recovery.
It requires a reagent, none.

List of things that enhance or grant access to this spell:

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