Difference between revisions of "Mana control"

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m (New page: One of the basic skills any caster needs. List of things that grant mana control. = [http://www.bat.org/help/skill?str=mana_control ingame info] = Skill duration...)
 
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{{ Skill
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| type = special
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| AS = Wis
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| description = Magic, due to its very nature, is not a totally reliable tool. Even the most powerful wielders of magic can fail in their spells. Unfortunately, once a caster attempts to use a spell, he must supply every bit of energy and concentration to the spell, whether or not it succeeds. While some may argue that the first step is to not fail in the first place, many find it necessary to be able to reclaim the lost energy that they expend, should a spell fail. By using what some refer to as, a reflex action of the mind, upon failing a spell, they can attempt to regain the energy they put into the spell, before it disappears into the void, lost forever. This  is one of the few arts that challenges even the most gifted, and its results are very sporadic. It is said that those who are exceptionally wise are better at reclaiming the lost energies.}}
 
One of the basic skills any caster needs. [[:category:mana control|List]] of things that grant mana control.
 
One of the basic skills any caster needs. [[:category:mana control|List]] of things that grant mana control.
= [http://www.bat.org/help/skill?str=mana_control ingame info] =
 
Skill duration: random.  [[Category:Skill]]
 
 
Type of skill : special skill.
 
 
Affecting stats: [[Wisdom|Wi]].
 
 
It uses no endurance points.
 
 
Magic, due to its very nature, is not a totally reliable tool. Even the most powerful wielders of magic can fail in their spells. Unfortunately, once a caster attempts to use a spell, he must supply every bit of energy and concentration to the spell, whether or not it succeeds. While some may argue that the first step is to not fail in the first place, many find it necessary to be able to reclaim the lost energy that they expend, should a spell fail. By using what some refer to as, a reflex action of the mind, upon failing a spell, they can attempt to regain the energy they put into the spell, before it disappears into the void, lost forever. This  is one of the few arts that challenges even the most gifted, and its results are very sporadic. It is said that those who are exceptionally wise are better at reclaiming the lost energies.
 
 
= Notes =
 
 
* If your spells and casting skills are all near 100% or over, puting points to this might never pay out.
 
* If your spells and casting skills are all near 100% or over, puting points to this might never pay out.

Latest revision as of 10:36, 1 August 2008

Help file
Skill duration: random.
Type of skill: special skill.
Affecting stats: Wis.
It uses no endurance points.
Magic, due to its very nature, is not a totally reliable tool. Even the most powerful wielders of magic can fail in their spells. Unfortunately, once a caster attempts to use a spell, he must supply every bit of energy and concentration to the spell, whether or not it succeeds. While some may argue that the first step is to not fail in the first place, many find it necessary to be able to reclaim the lost energy that they expend, should a spell fail. By using what some refer to as, a reflex action of the mind, upon failing a spell, they can attempt to regain the energy they put into the spell, before it disappears into the void, lost forever. This is one of the few arts that challenges even the most gifted, and its results are very sporadic. It is said that those who are exceptionally wise are better at reclaiming the lost energies.
List of things that enhance or grant access to this skill:

<analytics uacct="UA-3466433-3" ></analytics> One of the basic skills any caster needs. List of things that grant mana control.

  • If your spells and casting skills are all near 100% or over, puting points to this might never pay out.