Difference between revisions of "Electrocution"

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(New page: {{ Spell | ST = ½ | time = 4 | DT = electricity | type = attack | ASI = yes | ASW = yes | CT = electricity | low = | high = | description = While lightning is considered by many to be t...)
 
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Latest revision as of 20:51, 3 December 2008

Electrocution info from help file
Saving throw: ½ damage
Spell duration: 4 rounds
Damage type: electricity
Type of spell: attack spell.
Affecting stats: int/wis
Cast type: electricity
Spell point cost: -
Spell words: missing spell words
While lightning is considered by many to be the epitamy of electric power, true electric mages are able to tap into the elements and wield pure electric energy. By drawing enough power and directing it at a specific target, they are able to unleash a tremendous electric shock onto the victim. This shock is so powerful it can literally knock even the largest target off their feet, lifting them into the air, writhing in agony, as the electricity sparks and crackles around them.
It requires a reagent, a small piece of electrum wire.
List of things that enhance or grant access to this spell:

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