Difference between revisions of "Light"

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(New page: {{ Spell | ST = | time = 1 | DT = | type = neutral | ASI = | ASW = yes | CT = control | low = | high = | description = While most activities which require the light of day can be plan...)
 
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Latest revision as of 11:09, 7 February 2009

Light info from help file
No saving throw
Spell duration: 1 rounds
Type of spell: Neutral
Affecting stats: wis
Cast type: control
Spell point cost: -
Spell words: missing spell words
While most activities which require the light of day can be planned to coincide with these hours, there are times that this is just not possible. One of the easiest forms of magic, is to use it to create a source of light. Magic itself usually glows, due to its unstable power when it is beheld on this plane of existance. Therefore bringing a controlled steady magical light is a trivial task for users of magic. The more powerful the caster, the longer the light will last.
List of things that enhance or grant access to this spell:

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