Difference between revisions of "Escape velocity"

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(New page: {{ Spell | ST = | time = 30 | DT = | type = neutral | ASI = | ASW = | CT = vortex | low = | high = | description = This vortex pulls the caster into a short lived dimensional arc. Th...)
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Revision as of 20:54, 19 March 2009

Escape velocity info from help file
No saving throw
Spell duration: 30 rounds
Type of spell: Neutral
Affecting stats:
Cast type: vortex
Spell point cost: -
Spell words: missing spell words
This vortex pulls the caster into a short lived dimensional arc. The other endpoint of the arc can be a player, or one of several 'standard' destinations. The immense pressure that this trip exerts on the traveller is quite painful, but rarely fatal. Mastery of rifts will allow the caster to make a softer landing, as well as shortening the recovery time before casting another vortex.

Standard destinations:

Desolathya (deso), Furnachia (furn), Laenor,
Lucentium (lucent), Rothikgen (roth)
List of things that enhance or grant access to this spell:

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