Difference between revisions of "Regeneration"

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(New page: {{ Spell | ST = | time = 5 | DT = | type = neutral | ASI = | ASW = yes | CT = help | low = | high = | description = Virtually all battles have one thing in common: casualties and woun...)
 
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Latest revision as of 12:34, 1 April 2009

Regeneration info from help file
No saving throw
Spell duration: 5 rounds
Type of spell: Neutral
Affecting stats: wis
Cast type: help
Spell point cost: -
Spell words: missing spell words
Virtually all battles have one thing in common: casualties and wounded. Even if it is a bloodless effort, physical and perhaps magical effort are spent towards the final result. Time may not be on the side of those who survive, time needed to recover from the battle and prepare for the next. Using magical spells, the time needed to recover can be reduced, by increasing the rate at which one is able to recover from physical and magical exertion.
List of things that enhance or grant access to this spell:

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