Difference between revisions of "Fire"
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* [[Undead]] [[NPC]]s have approximately 20% natural fire resistance. | * [[Undead]] [[NPC]]s have approximately 20% natural fire resistance. | ||
− | * [[Wolfman|Wolfmen]] fear fire and have about ~50% vulnerability against it. There is a chance they wimpy when hit by a fire spell, but this can be countered by having 20% or bigger fire resistance boon, or equivalent amount of resistance from other source(s). | + | * [[Wolfman|Wolfmen]] fear fire and have about ~50% vulnerability against it. There is a chance they will wimpy when hit by a fire spell, but this can be countered by having 20% or bigger fire resistance boon, or equivalent amount of resistance from other source(s). |
'''See also:''' | '''See also:''' |
Latest revision as of 11:27, 8 April 2012
Fire is one of the ten (harm included) elemental damage types in BatMUD.
- Undead NPCs have approximately 20% natural fire resistance.
- Wolfmen fear fire and have about ~50% vulnerability against it. There is a chance they will wimpy when hit by a fire spell, but this can be countered by having 20% or bigger fire resistance boon, or equivalent amount of resistance from other source(s).
See also:
Damage types: acid, asphyxiation, cold, electricity, fire, harm, magical, physical, poison, psionic