Difference between revisions of "Mounts"
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* [[Slaves of the Beastmaster|Tzarakk]] - can summon a [[Steed of tzarakk|steed of tzarakk]] or a chaos mount that gains power and size as it is fed souls. | * [[Slaves of the Beastmaster|Tzarakk]] - can summon a [[Steed of tzarakk|steed of tzarakk]] or a chaos mount that gains power and size as it is fed souls. | ||
* [[Folklorists|The School of Folklorists]] - can summon a magical mount via the [[Magic mount|magic mount]] and [[Greater magic mount|greater magic mount]] spells. | * [[Folklorists|The School of Folklorists]] - can summon a magical mount via the [[Magic mount|magic mount]] and [[Greater magic mount|greater magic mount]] spells. | ||
− | * [[The Guild of Animists|Animists]] - can conjure an animal soul to be their mount via the [[Conjure animal soul|conjure animal soul]] spell. The animal soul needs to be captured before by [[Totem challenge|totem challenge]] skill. | + | * [[The Guild of Animists|Animists]] - can conjure an animal soul to be their mount via the [[Conjure animal soul|conjure animal soul]] spell. The animal soul needs to be captured before by [[Totem challenge|totem challenge]] skill. For animist mounts, only the section "Skill Bonuses" below is relevant. |
Revision as of 09:15, 29 April 2015
Some guilds can use a mount to improve their combat prowess and to make overland travel faster and safer.
- Squires, Cavaliers, Knights and Beastmasters must tame a mount or purchase a mount that someone else has tamed.
- Tzarakk - can summon a steed of tzarakk or a chaos mount that gains power and size as it is fed souls.
- The School of Folklorists - can summon a magical mount via the magic mount and greater magic mount spells.
- Animists - can conjure an animal soul to be their mount via the conjure animal soul spell. The animal soul needs to be captured before by totem challenge skill. For animist mounts, only the section "Skill Bonuses" below is relevant.
Contents
Mount Types
Basically any generic outerworld creature can be tamed, but not nearly all of them are that useful. Some of the most popular mounts include:
- Griffons - can fly
- Solar Griffons
- Chimeras - balk at water
- Chaos Drakes
- Fire Drakes
- Ice Drakes
Mounts also can be different ages, e.g. Adult, Ancient.
Skill Bonuses
Mounts grant a size bonus and a bonus to Attack, Dodge, Parry and Throw weight. The amount of bonus depends on the type of mount and the percentage of your Combat riding skill. Additionally, Tzarakk mounts may give a bonus to Polearms skill as well.
Mount Equipment
- A bridle or tether is necessary for leading a mount.
- A saddle is optional
- Saddlebags let you carry your loot.
Some gear that mount users might want includes:
Mount gear made for a mount of one size or type can be resized and adjusted to fit a new mount via the Refit mount gear skill. Ask your friendly merchant or beastmaster for help with that.
Riding Underground
Beastmasters get the ride underground skill that allows them to, unsurprisingly, ride underground. Actually ride underground allows larger mounts that can't normally ride underground to go there. Smaller griffons and chimeras can go underground.
Stables
Mounts can be stored at stables.
Taming Mounts
Nearly all outworld creatures can be tamed and lead around. Many of them can also be ridden. You can't tame area creatures except for a few carefully chosen exceptions. Only Beastmasters get an appreciable amount of the Tame mount skill.
Gear that helps with taming mounts can be found.