Difference between revisions of "Clothing"
From BatWiki
(→Clothing weight) |
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*Beautiful +12 | *Beautiful +12 | ||
*Flashy +12 | *Flashy +12 | ||
+ | *Glamorous +12 | ||
*Sexy +12 | *Sexy +12 | ||
*Stunning +12 | *Stunning +12 |
Revision as of 08:50, 3 November 2016
Clothing is an object crafted of fabric which is worn by a player, or npc. Clothing may increase or reduce charisma. Clothing is not armour. There are clothing slots and armour slots. If armour is worn in that slot, it "covers" the clothing and any effect on charisma is nullified.
Contents
Clothing descriptions and effect on charisma
Glove
Hand slot, most players can wear 2
- Beautiful +3
- Expensive +3
- Flashy +3
- Glamorous +3
- Hot +3
- Irresistible +3
- Sexy +3
- Stunning +3
- Adorable +2
- Becoming +2
- Chic +2
- Fashionable +2
- Pretty +2
- Clean +1
- Cute +1
- Flowered +1
- Interesting +1
- Low-cut +1
- Neat +1
- Nice +1
- Sporty +1
- Cool 0
- Traditional 0
Long coat
Torso, leg, leg, arm and arm; same slots as suit, robe, gown, cape, habit, dress, tuxedo, tight dress and short dress
- Beautiful +12
- Flashy +12
- Glamorous +12
- Sexy +12
- Stunning +12
- Embroidered +7
- Flowery +7
- Formal +7
- Stylish +7
- Brand new +2
- Interesting +2
- Nice +2
- Revealing +2
- Covering 0
- Normal 0
- Traditional 0
Clothing weight
(Glove)
- Silk: 0.005 kg.
- Flesh: 0.045 kg.
(Long coat)
- Silk: 0.185 kg.
- Flesh: 1.250 kg.
- Paper: 1.750 kg.
- Wool: 2.250 kg.
(Pants)
- Flesh: 0.245 kg.
Colour
Clothing may be dyed.
Colour without dying:
- Flesh: tan or rose
- Silk: white