Difference between revisions of "Batcity"

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| JY = 8666
 
| JY = 8666
 
| WE =  
 
| WE =  
| difficulty = A cakewalk unless the explorer choses to attack the wandering monsters, nearly all of which can be handled one at a time by a low level character, but things can go wrong, horribly wrong.
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| difficulty = A cakewalk unless the explorer choses to attack the wandering monsters, nearly all of which can be handled one at a time by a low level character, but things can go wrong, horribly wrong. Monsters pop in groups but begin to wander after being visited by a player, trying to kill one monster in a group may entice another to join in. Some monsters in this area vary from easy to highly skilled; use consider.
 
| coder =  
 
| coder =  
 
| coder# =  
 
| coder# =  

Latest revision as of 10:08, 4 September 2017

General description:
Location on Laenor:
(whereami: 365x, 474y)
On Jeskko's map
Arelium library
Difficulty: A cakewalk unless the explorer choses to attack the wandering monsters, nearly all of which can be handled one at a time by a low level character, but things can go wrong, horribly wrong. Monsters pop in groups but begin to wander after being visited by a player, trying to kill one monster in a group may entice another to join in. Some monsters in this area vary from easy to highly skilled; use consider.
Coder: (missing coder)
Size (in rooms): ~110 rooms plus 64 in the walls
Map of the area:
Other information: The shade of BatCity. The bank, the weaponsmith, the armoury, the luxury armoury, and the luxury weaponsmith remain open for business but usually have nothing available to sell.

NPCs at the area:

Name Exp Race Alignment Aggro
Nun (Batcity) probably low based on consider message duck good n
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