Steed of tzarakk
No saving throw | |
Spell duration: 3 rounds | |
Type of spell: Neutral | |
Affecting stats: wis | |
Cast type: chaos | |
Spell point cost: - | |
Spell words: 'sanatagras teceah' | |
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List of things that enhance or grant access to this spell: |
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General Information
Your steed will start out weak as an anorexic pony or anorexic donkey or something along those lines. It will advance steadily in both adjective, e.g. anorexic to shakey, and animal type e.g. pony to camel. You can check the status of your mount by looking at it. It will have two glows, one on the mane and the other around the body. These glows will go from 0% to 100% and may flip more than once before an outward change of adjective or creature type happens.
An example steed progression is as follows (with the bonus to skills):
- Anorexic pony
- Feebly pony
- Feeble camel
- Shakey camel
- Shakey zebra - +7
- Solid zebra - +10
- Solid horse
- Muscular horse - +12
- Muscular unicorn
To make your steed grow in power feed it corpses via the 'tzarakk chaosfeed corpse
' command.
Healing
Your chaos steed can be healed with normal healing spells like cure light wounds or by using Harvest soul. It will also heal to full when it ticks over past 100% on its mane or body glow.
Equipment
Your steed can be fitted with saddlebags which must match its animal type, e.g. you need horse saddlebags for a horse. The typical recommendation is to get them made out of nullium so that they shed darkness and you can regen while in spawn form. Steeds cannot use other mount equipment such as saddles. If you banish your steed before boot it will have its saddlebags when you summon it again.