Riftwalker tasks

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The members of the The Guild of Riftwalkers get different tass to perform. Visit the shaman in the riftwalker cave. There you can do the following things:


'ask shaman about tasks'

and

'ask shaman about task xxx'



Tier 1

Burn them all Show me your strength and power! Using your fire entity, you and you alone must kill 30 monsters with an exp worth of 10000 or more. --> You can now cast any offensive spell before combat begins without disrupting control over your fire entity.

Clever hands To further my research, I require a rift spark created from the death of a mad scientist. --> The 'heft' command is now available to your entities.

Cup half full To further my research, I require a rift spark created from the death of amazon princess Tigra is trying to rally the council. --> Your gem holds 20 sparks instead of 10.

Patch me up To further my research, I require a rift spark created from the death of Father Okmef is here, looking concerned. --> Your entities will now benefit more from healing spells.

To arms brothers To further my research, I require a rift spark created from the death of huge, imposing looking orc male. --> The amount of entity weapons you can store has increased.

To brave the lance To further my research, I require a rift spark created from the death of A mounted cavalier is guarding the keep. --> The 'stats' command is now available to your entities.

Ride the rift Show me you are a competent Riftwalker by using 'create rift' to travel to the sphere (and back again) from the following location: This is where the castle's magic user does his observations of the sky. The view to the surrounding countryside is breath taking. Telescopes and other tools are placed on the walls. A ladder leads down through a trapdoor. --> You feel more intelligent.

Blow them down Show me your strength and power! Using your air entity, you and you alone must kill 25 monsters with an exp worth of 12000 or more. --> Air entity control will now break when an offensive spell hits, not when you begin to cast.

Take care of a pest --> You now have the power to summon a magic entity.


Tier 2

Interesting salve --> Your entity will now auto-follow you when you re-enter the game.

Defender of the earth --> Earth entity control will now break when an offensive spell hits, not when you begin to cast.

Drown them all --> Water entity control will now break when an offensive spell hits, not when you begin to cast.

The grind --> Your ability to wield the power of the rift has increased, reducing the cast time of summoning a rift entity. The amount of spell points lost when your entity dies is less, and is further reduced as your entity's size increases.

Never have too much steel To further my research, I require a rift spark created from the death of Tom Bombadil is here feeding birds and bunnies. --> The amount of entity weapons you can store has increased greatly.

The healing touch --> Your entities will now benefit greatly from healing spells.

Rough ridin --> Your entities will now be more attuned to the spell 'unstun'.

Travel in style --> You feel like your mana regeneration has increased.

Task master Old shaman whispers to you 'Show me you are a competent Riftwalker by using 'create rift' to travel to the sphere (and back again) from the following location: You are standing in the deep forest behind the manor house. There are animal tracks all over the place. There are some bushes here which seem a bit strange.' --> Your tasks will now save over reincs.

Show your power --> Magic entity control will now break when an offensive spell hits, not when you begin to cast.