Mounts
Some guilds can use a mount to improve their combat prowess and to make overland travel faster and safer.
- Squires, Cavaliers, Knights and Beastmasters must tame a mount or purchase a mount that someone else has tamed.
- Tzarakk - can summon a steed of tzarakk or a chaos mount that gains power and size as it is fed souls.
- The School of Folklorists - can summon a magical mount via the magic mount and greater magic mount spells.
Contents
Mount Types
- Griffons - can fly
- Solar Griffons
- Chimeras - balk at water
- Chaos Drakes
- Fire Drakes
- Ice Drakes
Mounts also can be different ages, e.g. Adult, Ancient.
Skill Bonuses
Mounts grant a size bonus and a bonus to Attack, Dodge, Parry and Throw weight. The amount of bonus depends on the type of mount and the percentage of your Combat riding skill. Additionally, Tzarakk mounts may give a bonus to Polearms skill as well.
Mount Equipment
- A bridle or tether is necessary for leading a mount.
- A saddle is optional
- Saddlebags let you carry your loot.
Some gear that mount users might want includes:
Mount gear made for a mount of one size or type can be resized and adjusted to fit a new mount via the Refit mount gear skill. Ask your friendly merchant or beastmaster for help with that.
Riding Underground
Beastmasters get the ride underground skill that allows them to, unsurprisingly, ride underground. Actually ride underground allows larger mounts that can't normally ride underground to go there. Smaller griffons and chimeras can go underground.
Stables
Mounts can be stored at stables.
Taming Mounts
Only Beastmasters get an appreciable amount of the Tame mount skill.
Gear that helps with taming mounts can be found.