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Skill duration: 4
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Type of skill: special skill.
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Affecting stats: wis/cha.
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It uses 50 endurance points.
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This skill tries to channel a ghost into your enemy. If successful, the target
will be confused for a while, and hindered for a longer while. The attack also
deals some damage. This is a very evil act to do against all but the vilest of
opponents, and somewhat evil against even them. The channeling requires great
deal of concentration and can be done only on unsuspecting target. It
resembles ordinary ghost channeling, so it is not an offensive-looking skill.
Skill in ghost channeling is required for this skill to work.
Evil. Sometimes you have to be evil to do good. With this skill, you channel a
ghost through your enemy, not through yourself. When inside the opponent's
head, or whatever it uses for control and thinking, the ghost does what it can
to hinder the enemy. The effects vary from compulsion to start a pumpkin farm
to more devious loss of battle skills, depending on the ghost who does the
possessing. It is suggested in the order that only the most pure people may
attempt this necromantic skill, but the need for power to slay the evil has
made many a liberator use this skill. Remember, with great power comes great
responsibility.
This skill can only be used from the 1st row in a party.
Usage: use vengeful haunting at <target>
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List of things that enhance or grant access to this skill:
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