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Absorbing meld info from help file
No saving throw
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Spell duration: 2 rounds
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Type of spell: Neutral
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Affecting stats: wis
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Cast type: rift
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Spell point cost: 14 -
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Spell words: missing spell words
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With the spell the caster can link himself with their rift entity, allowing
their minion to share a portion of their pain. The spell will activate when
the caster takes a large amount of damage. The combined power of the casters
entities will decrease this damage threshold, and also increase the spell
duration. Knowledge of the spell will allow more damage to be shared with the
rift entity. The damage is distributed but not lessened (unless the riftwalker
is particularly powerful), and can still kill.
A magic entity is known to enhance this spell in the following ways:
- Enough 'Defensive valour' will increase how long this spell lasts.
- Enough 'Defensive talent' and you will be able to refresh the spell.
This spell uses 4 rift sparks.
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List of things that enhance or grant access to this spell:
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