Absorbing meld

From BatWiki
Jump to: navigation, search
Absorbing meld info from help file
No saving throw
Spell duration: 2 rounds
Type of spell: Neutral
Affecting stats: wis
Cast type: rift
Spell point cost: 14 -
Spell words: missing spell words
With the spell the caster can link himself with their rift entity, allowing

their minion to share a portion of their pain. The spell will activate when the caster takes a large amount of damage. The combined power of the casters entities will decrease this damage threshold, and also increase the spell duration. Knowledge of the spell will allow more damage to be shared with the rift entity. The damage is distributed but not lessened (unless the riftwalker is particularly powerful), and can still kill. A magic entity is known to enhance this spell in the following ways:

  • Enough 'Defensive valour' will increase how long this spell lasts.
  • Enough 'Defensive talent' and you will be able to refresh the spell.

This spell uses 4 rift sparks.

List of things that enhance or grant access to this spell:

<analytics uacct="UA-3466433-3" ></analytics>