Difference between revisions of "Fire"

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* [[:category:fire resistance|List of items that have +fire resistance]]
 
* [[:category:fire resistance|List of items that have +fire resistance]]
  
'''Elemental types:''' [[acid]], [[asphyxiation]], [[cold]], [[electricity]], [[fire]], [[Harm (elemental type)|harm]], [[magical (elemental type)|magical]], [[physical]], [[Poison (elemental type)|poison]], [[psionic]]
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'''Damage types:''' [[acid]], [[asphyxiation]], [[cold]], [[electricity]], [[fire]], [[Harm (elemental type)|harm]], [[magical (elemental type)|magical]], [[physical]], [[Poison (elemental type)|poison]], [[psionic]]
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[[Category:BatMUD]]
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[[Category:Damage type]]

Revision as of 12:20, 8 April 2012

Fire is one of the ten (harm included) elemental damage types in BatMUD. Undead NPCs have approximately 20% natural fire resistance. Wolfmen fear fire and have about ~50% vulnerability against it. There is a chance they wimpy when hit by a fire spell, but this can be countered by having 20% or bigger fire resistance boon, or equivalent amount of resistance from other source(s).

Damage types: acid, asphyxiation, cold, electricity, fire, harm, magical, physical, poison, psionic