Difference between revisions of "Template:Infobox Armour"

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m (tidying up)
(Edited/expanded quite a lot and corrected some errors. The goal being that it should be as easy to understand as possible.)
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{|  cellspacing="3"
 
{|  cellspacing="3"
 
|+
 
|+
== Explanation ==
+
== Field explanations ==
 
! align="right" | Fields
 
! align="right" | Fields
 
| &
 
| &
! align="left" | Instructions how to fill 'em. Fields in ''italics'' should be removed if not used.
+
! align="left" | Instructions how to fill 'em. Fields in ''italics'' should be removed if not used. Example values are bolded.
 
|-
 
|-
 
! align="right" | name || :
 
! align="right" | name || :
| Items long desc including all auras/glows.
+
| Short description, including all auras/<glows>. '''Freezing cross carved from enchanted Ice (holy) <red glow>'''
 
|-
 
|-
 
! align="right" | description || :
 
! align="right" | description || :
| Fill with all what you see when looking at it before any auras/glows or type.
+
| Long description, ie. what you see when you look at the item, excluding possible <glows> and the item condition at the bottom. '''The cape is crude in nature, it is pure white cape with a simple hood on the top. It's very modest, but still very suitable for its job as a clothing. An emblem of the Synod council is embroid on its side.'''
 
|-
 
|-
 
! align="right" | tale || :
 
! align="right" | tale || :
| If the item has tale, use this field.
+
| If the item has tale, use this field. Do note that a fresh item from monster doesn't show the tale in look before it's [[identify|identified]]. '''This cape was once given to those who achieved great things and were promoted to the nun synod. The tradition has been forgotten during the test of time.'''
 
|-
 
|-
 
! align="right" |  type || :
 
! align="right" |  type || :
| From looking at the item "This <type> is in ______ condition."
+
| The (armour/weapon) type of the item. Easiest to check by looking at the item: "This <item type> is in ______ condition.". '''No-dachi''', '''battlesuit''', '''item''' etc.
 
|-
 
|-
 
! align="right" | stats || :
 
! align="right" | stats || :
| Items magical properties.
+
| Items magical properties. If you're not 100% sure about a certain stat, be sure it to made known, for example with a question mark. '''DO NOT''' copy/paste stats from other eq listings, they tend to have a lot of false data. '''+6 str, +2? spr, +invoke disintegrate, evil wear only'''. See about categorizing stats at the bottom of the page.
 
|-
 
|-
 
! align="right" | weight || :
 
! align="right" | weight || :
| From looking at the item "It looks <weight>."
+
| From looking at the item "It looks <weight>." '''Very light weight''', '''light weight''', '''very heavy''' etc.
 
|-
 
|-
 
! align="right" |  kg || :
 
! align="right" |  kg || :
| What the item weights in kg's. Either sell it to shop and view it or use [[An ivory amulet in the shape of small scales|scales]]. Or you can pick up coins until you see you carried weight changing as ten coins weight one gram.
+
| What the item weights in kg's. Easiest way is to drop+get it and check the weight difference in your inventory, but for exact value you need either a merchant belt or [[An ivory amulet in the shape of small scales|Alex amulet]]. Also, you could pick up coins until you see your carried weight change as one coin weighs one gram. One way is also to sell it to shop and view it. '''26.384''' or '''~0.1''' etc.
 
|-
 
|-
 
! align="right" | sacvalue || :
 
! align="right" | sacvalue || :
| The value [[damogran]] shows for the item when writing inv at him.
+
| The value [[damogran]] shows for the item when writing "inv" at him. Works at certain other [[NPC]]s too. Do not use the value from [[identify]] or [[appraise]], they are inaccurate. '''1210000''' or '''3gp''' etc.
 
|-
 
|-
 
! align="right" | handles || :
 
! align="right" | handles || :
| Shown by [[identify|id]] "It is called <handles>." before slots.
+
| Shown by [[identify]] "It is called <handles>." before slots. '''cape of the chosen one and identified as 'cloak', 'cape', 'tight white cloak', 'white cape', 'white cloak' and 'tight cloak'.'''
 
|-
 
|-
 
! align="right" | size || :
 
! align="right" | size || :
| Shown by [[identify|id]] after idweight, before idcondition.
+
| Shown by [[identify]] after weight, before condition. '''Extremely small''', '''medium-sized''' etc.
 
|-
 
|-
 
! align="right" | material || :
 
! align="right" | material || :
| Shown by [[identify|id]] "made of <material>" after size and before the unaccurate sacvalue.
+
| Shown by [[identify]] "made of <material(s)>" after size and before the inaccurate sacvalue. See about categorizing the material at the bottom of this page. '''10% silver, 90% moonstone'''
 
|-
 
|-
 
! align="right" | quality || :
 
! align="right" | quality || :
| Shown by [[identify|id]] "and of <quality> quality." after unaccurate sacvalue and before weapon skill.
+
| Shown by [[identify]] "and of <quality> quality." after the inaccurate sacvalue and before the suitable weapon skill. '''Divine''', '''sterling''', '''superb''' etc.
 
|-
 
|-
 
! align="right" | other || :
 
! align="right" | other || :
| If any other important, use this field.
+
| If anything other important information, use this field. '''Rumour has that you could obtain this item by drinking your own vomit at Boatcon 2084.'''
 +
|-
 +
! align="right" | Manual categorization || :
 +
| Pretty much everything is automatically categorized by the template given that you've filled it right, however '''stats''' and the '''main material''' (as in, used the most in the item) need some manual work. Usually stats are pretty straight-forward, simply add for example <nowiki>[[Category:Str]]</nowiki>, <nowiki>[[Category:Dam]]</nowiki> or <nowiki>[[Category:Moonstone]]</nowiki> to the bottom of the page. There are some categories that are hard to know without knowing or doing some research, these would include for example <nowiki>[[Category:Aura of blackness]]</nowiki> (evil only eq), <nowiki>[[Category:Halo of purity]]</nowiki> (good only eq) and <nowiki>[[Category:Ungettable]]</nowiki>. If you're not sure what you're adding, you could search for a suitable example case and check out how it's done there, or ask an admin, or simply don't add it at all.
 
|}</noinclude>
 
|}</noinclude>

Revision as of 20:09, 26 November 2008

Use this template when adding armours.

Copy & Paste

{{ Infobox Armour
| name = 
| description = 
| tale
| type = 
| stats = 
| weight = 
| kg = 
| sacvalue = 
| handles = 
| material = 
| size = 
| quality = 
| from = 
| other
}}

Field explanations

Fields & Instructions how to fill 'em. Fields in italics should be removed if not used. Example values are bolded.
name  : Short description, including all auras/<glows>. Freezing cross carved from enchanted Ice (holy) <red glow>
description  : Long description, ie. what you see when you look at the item, excluding possible <glows> and the item condition at the bottom. The cape is crude in nature, it is pure white cape with a simple hood on the top. It's very modest, but still very suitable for its job as a clothing. An emblem of the Synod council is embroid on its side.
tale  : If the item has tale, use this field. Do note that a fresh item from monster doesn't show the tale in look before it's identified. This cape was once given to those who achieved great things and were promoted to the nun synod. The tradition has been forgotten during the test of time.
type  : The (armour/weapon) type of the item. Easiest to check by looking at the item: "This <item type> is in ______ condition.". No-dachi, battlesuit, item etc.
stats  : Items magical properties. If you're not 100% sure about a certain stat, be sure it to made known, for example with a question mark. DO NOT copy/paste stats from other eq listings, they tend to have a lot of false data. +6 str, +2? spr, +invoke disintegrate, evil wear only. See about categorizing stats at the bottom of the page.
weight  : From looking at the item "It looks <weight>." Very light weight, light weight, very heavy etc.
kg  : What the item weights in kg's. Easiest way is to drop+get it and check the weight difference in your inventory, but for exact value you need either a merchant belt or Alex amulet. Also, you could pick up coins until you see your carried weight change as one coin weighs one gram. One way is also to sell it to shop and view it. 26.384 or ~0.1 etc.
sacvalue  : The value damogran shows for the item when writing "inv" at him. Works at certain other NPCs too. Do not use the value from identify or appraise, they are inaccurate. 1210000 or 3gp etc.
handles  : Shown by identify "It is called <handles>." before slots. cape of the chosen one and identified as 'cloak', 'cape', 'tight white cloak', 'white cape', 'white cloak' and 'tight cloak'.
size  : Shown by identify after weight, before condition. Extremely small, medium-sized etc.
material  : Shown by identify "made of <material(s)>" after size and before the inaccurate sacvalue. See about categorizing the material at the bottom of this page. 10% silver, 90% moonstone
quality  : Shown by identify "and of <quality> quality." after the inaccurate sacvalue and before the suitable weapon skill. Divine, sterling, superb etc.
other  : If anything other important information, use this field. Rumour has that you could obtain this item by drinking your own vomit at Boatcon 2084.
Manual categorization  : Pretty much everything is automatically categorized by the template given that you've filled it right, however stats and the main material (as in, used the most in the item) need some manual work. Usually stats are pretty straight-forward, simply add for example [[Category:Str]], [[Category:Dam]] or [[Category:Moonstone]] to the bottom of the page. There are some categories that are hard to know without knowing or doing some research, these would include for example [[Category:Aura of blackness]] (evil only eq), [[Category:Halo of purity]] (good only eq) and [[Category:Ungettable]]. If you're not sure what you're adding, you could search for a suitable example case and check out how it's done there, or ask an admin, or simply don't add it at all.