Combat damage analysis triggers

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  1. ECHO reports resists known with combat damage analysis on party channel.
  2. ECHO
  3. TRIGGER {^([^;]) is defenseless against ([a-zA-Z ]) damage.$} {party say %1 screams %2 (0% resist);#CW bright,green} "cda"
  4. TRIGGER {^([^;]) seems to be almost defenseless against ([a-zA-Z ]) damage.$} {party say %1 writhes %2 (20% resist);#cw green} "cda"
  5. TRIGGER {^([^;]) has some resistance against ([a-zA-Z ]) damage.$} {party say %1 shudders %2 (40% resist);#cw yellow} "cda"
  6. TRIGGER {^([^;]) seems to be moderately resistant against ([a-zA-Z ]) damage.$} {party say %1 grunts %2 (60% resist);#cw bright yellow} "cda"
  7. TRIGGER {^([^;]) has good resistance against ([a-zA-Z ]) damage.$} {party say %1 winces %2 (80% resist);#cw red} "cda"
  8. TRIGGER {^([^;]) seems almost immune against ([a-zA-Z ]) damage.$} {party say %1 shrugs %2 (100% resist);#cw bright red} "cda"