Evil religious

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The people who come from the evil religious background follow their faith. Like good religious people, they have deep respect for their gods and it could be said that based on their actions, the evil religious people might be more zealous than their good counterparts.

Evil religious people learn to use short blades and learn the basic combat skills. It would be wrong to say that evil religious people would be anymore belligerent than the good religious, but evil religious people learn to harm, rather than heal. They also learn about ceremony and follow the teachings of their gods.

The evil religious people usually dedicate their life to serving their gods, but there are also exceptions. Some people who come from the evil religious background choose to worship destructive chaos powers instead of purely evil gods. As an example, the evil priests worship Draen-Dalar and Burglefloogah whose dogmata is purely evil, yet they attempt to build instead of destroying. On the other hand, the reavers and other worshippers of chaos powers live for the sake of destruction. As the people who come from evil religious background are slightly isolated from the civilized world, there are cults and sects that are somewhat secret and meeting their peers might sometimes be a more difficult task.

Info

Command: evil_religious

Creators: Alaron, Ikar and Shardik

Maximum level: 10

List of guilds that are available for this background.

Abilities gained when joining:

Gains skill Ceremony to 5%
Gains spell Cause light wounds to 10%
Gains spell Cure light wounds to 5%

Abilities and requirements at each level:

Abilities:

Gains skill Bless to 5%
Gains spell Cause light wounds to 15%
Gains skill Cast generic to 5%

Level 3

Abilities:

Gains skill Attack to 5%
Gains spell Cause serious wounds to 10%
Gains spell Cure light wounds to 10%

Level 4

Abilities:

Gains skill Ceremony to 10%
Gains spell Cause light wounds to 20%

Level 5

Abilities:

Gains skill Attack to 10%
Gains skill Bless to 10%

Level 6

Abilities:

Gains skill Cast generic to 10%
Gains spell Cause serious wounds to 20%
Gains skill Bless to 15%

Level 7

Abilities:

Gains spell Cause critical wounds to 5%
Gains skill Essence eye to 10%
Gains spell Water walking to 5%

Level 8

Abilities:

Gains spell Cure light wounds to 15%
Gains spell Create food to 10%

Level 9

Abilities:

Gains spell Cause light wounds to 35%
Gains spell Cause critical wounds to 10%
Gains skill Attack to 15%

Level 10

Abilities:

Gains skill Ceremony to 15%
Gains skill Short blades to 5%
Gains spell Water walking to 10%
Gains skill Attack to 25%