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The Revelers of the Night
Str: 57 Dex: 87 Con: 75
Int: 79 Wis: 82 Size: 47
Skill max: 85% Skill cost: 90,0%
Spell max: 85% Spell cost: 90,0%
Exp rate: 100
Satyrs are small creatures that resemble a crossbreed of a goat and a smallish humanoid. They have the hindlegs of a goat and the upper torso of a small human. Merry, singing, dextrous and always having a fun time. This is what most of the other races think about satyrs and this is quite true, and since almost all satyrs show an aptitude in music they tend to become wandering bards or minstrels. All satyrs are supposed to be able to use at least minor spells, but not all of them pick up the trade of magic and if they do, they don't usually turn out as mages but more as bards. The common lot for a satyr in a party of adventurers is to use their magic to help others in battle and after the battle to sing about it. In an adventuring party a satyr has an unending ability to end up with more than his or her lot of the loot but no one cares about it because a satyr always has a good story or two to be told to the inquirer. Satyrs are proud of their kills and use pixies to verify them to 'prove' their worth to other adventurers. Their singing in the moments of joy or sorrow is rumoured to have magical abilities.
  • They have a good natural protection.
  • They regenerate damage very slowly.
  • They regenerate magic points at average speed.
  • They are sensitive to their surroundings.
  • They can detect magic on things.
  • They have good vision.
  • To the list of NPCs of the race Satyr

They can sing to regenerate hp/sp/ep

Senses Ability
Taste Good
Sound Excellent
Psychic Average
Smell Excellent
Magic Good
Spiritual Good
See Magic Average
Sight Average
See Invis No Ability
Touch Good