|
|
(5 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
− | == Backgrounds and guilds ==
| + | List of all [[background]]s |
| | | |
− | Useful: 'help open guilds'.
| + | <analytics uacct="UA-3466433-3" ></analytics> |
− | | + | |
− | First you need to pick your background. This defines what guilds
| + | |
− | you can join, what races will suit you and generally what will
| + | |
− | you be good at. There are five backgrounds. Beginning with a certain
| + | |
− | background might be easier or more difficult than with others.
| + | |
− | | + | |
− | Nomad background is for warriors. Nomadic characters can choose to
| + | |
− | join guilds such as rangers and barbarians. In the nomad guilds you
| + | |
− | can train offensive and defensive abilities in physical combat.
| + | |
− | | + | |
− | Magical background has four guilds: mages, psionicists, conjurers and
| + | |
− | channellers. Channellers major in manipulating mana, conjurers are masters
| + | |
− | of defensive magic, psis and mages use offensive magic.
| + | |
− | | + | |
− | Good_religious background has five guilds. Healers (tarmalen),
| + | |
− | druids, templars, nuns and monks. Monks are martial artists and thus
| + | |
− | warriors, healers use the various healing and curing spells and
| + | |
− | druids are a blend of offensive, defensive and miscellanous magic
| + | |
− | with some healing abilities. Nuns and templars seek the evil in the world
| + | |
− | to slay it, nuns by using spells and templars with raw strength.
| + | |
− | | + | |
− | Evil_religious offers you lords of chaos, evil priests and the cult of
| + | |
− | reavers. LoC are yet again a new branch of warriors, evil priests have
| + | |
− | some offensive magic and miscellanous stuff. Reavers focus their energy
| + | |
− | into destructive forces.
| + | |
− |
| + | |
− | There are rumours about a fourth guild, a guild of assassins, but not
| + | |
− | much is known about those. Even less is known about a fifth guild, and
| + | |
− | it might be only a legend.
| + | |
− | | + | |
− | Civilized background includes merchants, civilized mages, alchemists,
| + | |
− | shadow sabres, bards and runemages. The background also host the guild of
| + | |
− | knights. Again people talk about thieves, but finding one will be
| + | |
− | difficult - and you would probably end up having a dagger buried in
| + | |
− | your back if you go around asking questions.
| + | |
− | | + | |
− | The merchant and alchemist guilds concentrate on leeching money off other
| + | |
− | players and not so much in slaying monsters. Shadow Sabres are fighters
| + | |
− | with style; imagine D'Artagnan and the three musketeers. This guild might
| + | |
− | be worth trying even for a newcomer. Civilized mages are geared
| + | |
− | towards adventuring, but they are not as good at it as their pure
| + | |
− | counterpart in the magical background. Runemages represent the
| + | |
− | disciplined and study-oriented section of the magic users.
| + | |
− | And then there are the bards, often called taletellers, song
| + | |
− | weavers, troubadours or traveling minstrels. These singers of legends
| + | |
− | bring happiness and sometimes even sorrow to the realms with their songs
| + | |
− | and deeds.
| + | |