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| − | == Backgrounds and guilds ==
| + | List of all [[background]]s |
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| − | Useful: 'help open guilds'.
| + | <analytics uacct="UA-3466433-3" ></analytics> |
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| − | First you need to pick your background. This defines what guilds
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| − | you can join, what races will suit you and generally what will
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| − | you be good at. There are five backgrounds. Beginning with a certain
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| − | background might be easier or more difficult than with others.
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| − | Nomad background is for warriors. Nomadic characters can choose to
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| − | join guilds such as rangers and barbarians. In the nomad guilds you
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| − | can train offensive and defensive abilities in physical combat.
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| − | Magical background has four guilds: mages, psionicists, conjurers and
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| − | channellers. Channellers major in manipulating mana, conjurers are masters
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| − | of defensive magic, psis and mages use offensive magic.
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| − | Good_religious background has five guilds. Healers (tarmalen),
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| − | druids, templars, nuns and monks. Monks are martial artists and thus
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| − | warriors, healers use the various healing and curing spells and
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| − | druids are a blend of offensive, defensive and miscellanous magic
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| − | with some healing abilities. Nuns and templars seek the evil in the world
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| − | to slay it, nuns by using spells and templars with raw strength.
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| − | Evil_religious offers you lords of chaos, evil priests and the cult of
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| − | reavers. LoC are yet again a new branch of warriors, evil priests have
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| − | some offensive magic and miscellanous stuff. Reavers focus their energy
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| − | into destructive forces.
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| − | There are rumours about a fourth guild, a guild of assassins, but not
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| − | much is known about those. Even less is known about a fifth guild, and
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| − | it might be only a legend.
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| − | Civilized background includes merchants, civilized mages, alchemists,
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| − | shadow sabres, bards and runemages. The background also host the guild of
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| − | knights. Again people talk about thieves, but finding one will be
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| − | difficult - and you would probably end up having a dagger buried in
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| − | your back if you go around asking questions.
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| − | The merchant and alchemist guilds concentrate on leeching money off other
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| − | players and not so much in slaying monsters. Shadow Sabres are fighters
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| − | with style; imagine D'Artagnan and the three musketeers. This guild might
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| − | be worth trying even for a newcomer. Civilized mages are geared
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| − | towards adventuring, but they are not as good at it as their pure
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| − | counterpart in the magical background. Runemages represent the
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| − | disciplined and study-oriented section of the magic users.
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| − | And then there are the bards, often called taletellers, song
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| − | weavers, troubadours or traveling minstrels. These singers of legends
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| − | bring happiness and sometimes even sorrow to the realms with their songs
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| − | and deeds.
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