Difference between revisions of "Ship"

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They have introduced [[naval battle]]s and allow [[sailing]] from continent to continent while offering [[#Lounge|recovery]], [[#Cargo|almost unlimited space for loots]] and very expensive "[[#Dimensional vault|summon chest]]/[[#Teleportation chamber|teleport without error]]" feature.
 
They have introduced [[naval battle]]s and allow [[sailing]] from continent to continent while offering [[#Lounge|recovery]], [[#Cargo|almost unlimited space for loots]] and very expensive "[[#Dimensional vault|summon chest]]/[[#Teleportation chamber|teleport without error]]" feature.
  
== Overview and Features ==
+
== Overview  ==
 
Captaining any ship provides you with the ability to build [[The Union of Sailors#Arr|sailor reputation]] for stat bonuses; this also grants access to a few special areas.
 
Captaining any ship provides you with the ability to build [[The Union of Sailors#Arr|sailor reputation]] for stat bonuses; this also grants access to a few special areas.
 
Captaining a good ship will tremendously speed up your ability to travel from region to region.
 
Captaining a good ship will tremendously speed up your ability to travel from region to region.
Some guilds and backgrounds will also have a much easier time getting around without needing to hike everywhere.
+
{{finger|Melemkor}} dismisses ideas of ships offering place where to store sailor chests thus allowing you to live in ship like real marines did, but it is anticipated that he come around sooner or later.
  
 +
== Size ==
 
Ships are currently available in six size classes.
 
Ships are currently available in six size classes.
{{finger|Melemkor}} dismisses ideas of ships offering place where to store sailor chests thus allowing you to live in ship like real marines did, but it is anticipated that he come around sooner or later.
 
 
Boats and Sloops are the smallest and relatively useless, but are a good place to learn about how ships work without investing millions of gold.
 
Boats and Sloops are the smallest and relatively useless, but are a good place to learn about how ships work without investing millions of gold.
 
Class three and higher are the expensive luxury vessels, each having certain advantages and disadvantages when compared to the others.
 
Class three and higher are the expensive luxury vessels, each having certain advantages and disadvantages when compared to the others.
  
=== Boat ===
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[[:Category: Ship type|List of ship types]] in size order:
Boats are the smallest of ships, and can sail on swamps, rivers, and shallow seas, but cannot venture into the deeper oceans.
+
# [[Boat]]
Boats are incredibly slow and can not generally get to anywhere useful.
+
# [[Sloop]] aka Ferry, Lugger, Cutter, Cog, Curraugh, Ketch, Brig
The few real advantages in owning a boat are that you may join the sailors guild, buy incremental improvements rather than forking over the cash for a good ship all at once, enjoy the privileges that only captains have, and perhaps slowly build a little reputation.
+
# [[Schooner]] aka Clipper, Swiftship, Brigantine, Corvette, Knorr, Caravel, Balinger
 +
# [[Frigate]] aka Merchantman, Whaler, Carrack, Crayer, Buza, Barque, Nef
 +
# [[Warship]] aka Galleon, Galleass, Man-of-war, Privateer, Indiaman, Viking Longship, Bireme, Dromond
 +
# [[Dreadnought]] aka War Galleon, Destroyer, Juggernaut, Corsair, Viking Warship, Trireme, Drakkar
  
Class 1 ships come with one set of sailors' quarters, a helm, and a gangway and supports the following features:
+
{{Finger|Hair}} has some words about [http://flaprider.dyndns.org/~hair/batmud/ships/classes.html classes].
* [[#Helm|Helm]]
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* Maximum of one (1) set of [[#Sailors|sailors' quarter]]s
+
  
=== Sloop ===
+
== Features ==
aka Ferry, Lugger, Cutter, Cog, Curraugh, Ketch, Brig
+
 
+
Expanding ships to class two grants them access to the high seas, but they are no longer able to sail swampland.
+
Sloops are not very useful due to their slow speeds, however they are relatively safe from pirates because of the penalties for sinking such a helpless vessel.
+
 
+
Class two ships support the following features:
+
* [[#Helm|Helm]]
+
* [[#Crow's nest|Crow's nest]]
+
* [[#Galley|Galley]]
+
* [[#Cargo hold|Cargo hold]]
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* [[#Captain's cabin|Captain's cabin]]
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** Maximum of one (1) [[#Bookcase|bookcase]]
+
* Two sets of [[#Crew quarter|crew quarter]]s
+
** maximum of two (2) sets of sailors' quarters
+
** maximum of one (1) set of cannonneers' quarters
+
 
+
=== Schooner ===
+
aka Clipper, Swiftship, Brigantine, Corvette, Knorr, Caravel, Balinger
+
 
+
Schooners are the first of the luxury ships.
+
Their primary advantage is that they have a far faster water speed than any other ship.
+
They can be enhanced with a lounge and some flight capability as well.
+
They can't fly well enough to be useful for overland transport, but dominate in oceanic travel.
+
With a good system of way points, Schooners are the best means for traveling between continents, and to any area which lies near water.
+
Even so, some won't like them because they can't fly well and can't hold a navigation chamber.
+
 
+
Class three ships support the following features:
+
* [[#Helm|Helm]]
+
* [[#Crow's nest|Crow's nest]]
+
* [[#Galley|Galley]]
+
* [[#Lounge|Lounge]]
+
* Two (2) [[#Cargo hold|cargo hold]]s
+
* [[#Captain's cabin|Captain's cabin]]
+
** Maximum of two (2) [[#Bookcase|bookcase]]s
+
* Eight (8) sets of [[#Crew quarter|crew quarter]]s
+
** Maximum of three (3) sets of sailors' quarters
+
** Maximum of three (3) sets of speed magi's quarters
+
** Maximum of two (2) sets of lift magi's quarters
+
** Maximum of one (1) set of cannonneers' quarters
+
** Maximum of one (1) set of defense magi's quarters
+
 
+
=== Frigate ===
+
aka Merchantman, Whaler, Carrack, Crayer, Buza, Barque, Nef.
+
 
+
Though a bit slower than schooners, a well rounded frigate can gain enough lift to sail over all but mountains.
+
Able to support many cargo holds, forges, and a teleportation chamber, Frigates are luxury ships which strongly benefit merchant activities, but are also well enough rounded to be a good generalist ship.
+
 
+
Class four ships support the following features:
+
* [[#Helm|Helm]]
+
* [[#Crow's nest|Crow's nest]]
+
* [[#Galley|Galley]]
+
* [[#Lounge|Lounge]]
+
* [[#Teleportation chamber|Teleportation chamber]]
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* Five (5) [[#Cargo hold|cargo hold]]s
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** Maximum of five (5) [[#Forge|forge]]s
+
* [[#Captain's cabin|Captain's cabin]]
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** Maximum of four (4) [[#Bookcase|bookcase]]s
+
* Fifteen (15) sets of [[#Crew quarter|crew quarter]]s
+
** Maximum of four (4) sets of sailors' quarters
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** Maximum of four (4) sets of speed magi's quarters
+
** Maximum of four (4) sets of lift magi's quarters
+
** Maximum of two (2) set of cannonneers' quarters
+
** Maximum of two (2) set of defense magi's quarters
+
** Maximum of two (2) set of assault magi's quarters
+
 
+
=== Warship  ===
+
aka Galleon, Galleass, Man-of-war, Privateer, Indiaman, Viking Longship, Bireme, Dromond
+
 
+
Class 5 ships feature significantly larger crew capacity, and focus on reasonably strong combat capabilities while still retaining most luxury features excepting the special forges that Frigates can carry.
+
These are the first ships to be able to fly over mountains, but are slower than class 3 or 4 ships.
+
It is up to personal preference whether a straight shot overland or fast travel via oceanic waypoints is preferable.
+
 
+
Class five ships support the following features:
+
* [[#Helm|Helm]]
+
** [[#Console|Console]]
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* [[#Crow's nest|Crow's nest]]
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* [[#Galley|Galley]]
+
* [[#Lounge|Lounge]]
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* [[#Teleportation chamber|Teleportation chamber]]
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* Four (4) [[#Cargo hold|cargo hold]]s
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* [[#Captain's cabin|Captain's cabin]]
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** Maximum of three (3) [[#Bookcase|bookcase]]s
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* Twentyfour (24) sets of [[#Crew quarter|crew quarter]]s
+
** Maximum of eight (8) sets of lift magi's quarters
+
** Maximum of five (5) sets of sailors' quarters
+
** Maximum of five (5) sets of speed magi's quarters
+
** Maximum of four (4) set of cannonneers' quarters
+
** Maximum of four (4) set of defense magi's quarters
+
** Maximum of four (4) set of assault magi's quarters
+
 
+
=== Dreadnought ===
+
aka War Galleon, Destroyer, Juggernaut, Corsair, Viking Warship, Trireme, Drakkar
+
 
+
Class 6 ships are largely devoted to ship-to-ship combat. They are the slowest ships in the game, and their main advantage is very high capacity for ogre pistols. Even the most skilled merchants are unable to construct this form of ship without special equipment and a great deal of hard work.
+
 
+
Class six ships support the following features:
+
* [[#Helm|Helm]]
+
** [[#Console|Console]]
+
* [[#Crow's nest|Crow's nest]]
+
* [[#Galley|Galley]]
+
* [[#Lounge|Lounge]]
+
* [[#Teleportation chamber|Teleportation chamber]]
+
* [[#Brig|Brig]]
+
* Three (3) [[#Cargo hold|cargo hold]]s
+
* [[#Captain's cabin|Captain's cabin]]
+
** Maximum of three (3) [[#Bookcase|bookcase]]s
+
* Thirty (30) sets of [[#Crew quarter|crew quarter]]s
+
** Maximum of eight (8) sets of lift magi's quarters
+
** Maximum of six (6) set of cannonneers' quarters
+
** Maximum of six (6) set of defense magi's quarters
+
** Maximum of six (6) set of assault magi's quarters
+
** Maximum of five (5) sets of sailors' quarters
+
** Maximum of five (5) sets of speed magi's quarters
+
 
+
== Modules & upgrades ==
+
 
There are a large number of modules and upgrades for ships; after all, a ship without any crew or abilities is little more than a big bucket floating in the water.
 
There are a large number of modules and upgrades for ships; after all, a ship without any crew or abilities is little more than a big bucket floating in the water.
  
 
There are three places to go when looking to upgrade your ship.
 
There are three places to go when looking to upgrade your ship.
A [[merchant]] when you want to add new modules, [[reinforce]] or "upgrade" your ship.
+
* A [[merchant]] when you want to add new modules, [[reinforce]] or "upgrade" your ship.
At [[Silverlake]] you can upgrade existing modules and enhcance existing features.
+
* [[Silver lake]] where you can upgrade existing modules and enhcance existing features.
Lastly [[Bob Stance, sipping a beer|Bob Stance]] is the one to meet if you want a dimension vault.
+
* [[Bob Stance, sipping a beer|Bob Stance]] is the one to meet if you want a [[dimension vault]].
 
+
 
As there is lot magic involved with ships, its required to dry dock her before making any changes.
 
As there is lot magic involved with ships, its required to dry dock her before making any changes.
  
=== Captain's cabin ===
+
== Crew quarters ==
Every captain deserves a cabin, and the ones a merchant can build for you will provide a place for a dimensional vault, bookcases, and elixir cabinets.
+
==== Bookcase ====
+
Bookcases store the maps that are used for the autocruise feature.
+
They used to be limited to 32 maps apiece, but this number was raised with the expansion of the realms to 60.
+
To get new blank maps, you need to insert (spell) scrolls into the bookcase.
+
Available for 57,440-66,920 gold each.
+
You can also have one removed for 1,510-1,673 gold.
+
==== Dimensional vault ====
+
[[Bob Stance, sipping a beer|Bob Stance]] will install one of these special vaults in any ship that is at least Class 3 and has a Captain's cabin.
+
They function as normal chests, except only the captain can ever open them.
+
At a cost of (100k * number of current slots + 100k), this is a secure but very expensive way to permanently store items onboard a vessel.
+
==== Elixir Cabinet ====
+
These cabinets store special elixirs which help heal or boost your crew.
+
These elixers are going to be fairly important for anyone who gets involved in combat.
+
Each cabinet has space for ten elixers, and up to four of these cabinets can be stacked in a Captains Cabin.
+
77,850-84,300 gold.
+
 
+
==== Stash ====
+
Every ship has a hidden safe in the captain's cabin which contains a portion of all the fees spent summoning it.
+
Ships without cabins still have stashes, they just can't be accessed.
+
This means if you don't care about dimensional vaults, bookcases, or elixir cabinets, you can make your ship invulnerable to stash robbery.
+
Stash money is stored in highcoins, and if there are large amounts of it, the morale of a Merchant Navy ship is raised.
+
Merchant Navy captains can visit their guild room to have additional money deposited directly into their stashes, minus a percentage fee.
+
Pirates who disable a ship are able to plunder the stash, which is the only way money can be removed from it.
+
The percentage fee removed from stash deposits is transparent for the most part, it exists so that merchants can't use the stash in a level 2 ship as a cheap and 100% effective way to transform all their gold into highcoins with the help of a pirate friend.
+
 
+
=== Cargo hold ===
+
Most other rooms on a ship can't safely hold items. Cargo holds are the only room onboard a ship you can drop items in.
+
If you somehow manage to drop something in another, it will tend to fall overboard.
+
Each cargo hold is to carry 1000 kg worth of materials or 150 items.
+
==== Forges ====
+
[[#Frigate|Class 4]] ships can have mobile forges and workbenches placed in their cargo holds, to the limit of one forge per hold.
+
They take up 250kg of hold space, but can contain 500kg worth of materials.
+
All of the forges can be bought from [[Silverlake]] for 47,850-123,500 gold.
+
If you would like to rearrange their placement in your cargo holds, it will cost one tenth of the current forges cost.
+
 
+
=== Crew quarters ===
+
 
Adding in quarters for crew to live in is required before you can actually hire them.
 
Adding in quarters for crew to live in is required before you can actually hire them.
 
Each of the types of crew gets its own style of living area, and each separate quarters allows up to five of that crew type to be hired.
 
Each of the types of crew gets its own style of living area, and each separate quarters allows up to five of that crew type to be hired.
==== Sailors ====
+
 
 +
=== Sailors ===
 
Sailing speed is directly affected by how many sailors you have.
 
Sailing speed is directly affected by how many sailors you have.
==== Cannonneers ====
+
 
 +
=== Cannonneers ===
 
Its critcal to have enough hands to man a cannon unless you want to blow your own ship apart.
 
Its critcal to have enough hands to man a cannon unless you want to blow your own ship apart.
==== Speed magis ====
+
 
 +
=== Speed magis ===
 
Altough the name would suggest that speed mages would affect overall speed of the ship, they actually only afect the ships flight speed.
 
Altough the name would suggest that speed mages would affect overall speed of the ship, they actually only afect the ships flight speed.
 
The more you have, the faster she flies.
 
The more you have, the faster she flies.
==== Lift magis ====
 
Flight height is affected by how many mages you got floating her.
 
==== Defence magis ====
 
The ones that keep your ship protected from harm.
 
==== Assault magis ====
 
Best ones to take opponents defence magic down.
 
  
=== Crows Nest ===
+
=== Lift magis ===
The crows nest grants an enhanced radius to the 'map' command to those who stand in it.
+
Flight height is affected by how many mages you got floating her. And the [[flight height]] defines the terrain she can pass.
This bonus radius starts out at only one, but can go up significantly if the ship is flying high in the air.
+
==== Telescope ====
+
Telescopes can somewhat improve the range of your crow's nest. 8,950 gold at [[Silverlake]].
+
  
=== Galley ===
+
=== Defence magis ===
A galley is where you can store provisions in drink cabinets, food lockers, and water barrels.
+
The ones that keep your ship protected from harm.
The food and booze stored in those items saves.
+
==== Drink cabinet ====
+
A Drink Cabinet can be added to a galley, and allows you to store saveable booze over boot.
+
10,000-11,130 gold.
+
==== Food locker ====
+
The term "Chill Chest" is fairly accurate here, Food Lockers can be added to a galley and allow you to store saveable foodstuffs over boots on board your ship.
+
10,000-11,130 gold.
+
==== Water barrel ====
+
Sold at the bakery for 10,000-10,620 gold, these barrels can be placed in any galley and provide a nearly inexhaustible supply of water for your voyages.
+
  
=== Deck ===
+
=== Assault magis ===
Regaldes of the size or type, each ship has a deck.
+
Best ones to take opponents defence magic down.
==== Gangplank ====
+
The gangway which all ships come with can be upgraded so that it is sturdy enough to be extended when the ship is not anchored.
+
This permits any golems on board to force undesirables to walk the plank. 47,500 gold.
+
==== Helm ====
+
On bigger ships the stern part is usually levelled.
+
This area is called the bridge and it is the command base of the ship.
+
From there the ship is controlled and commands are given.
+
On bridge is located helm that is used to steer the ship.
+
===== Informative console =====
+
A basic helm can be upgraded with a special console.
+
This feature will allow you to get some information on the welfare of the ship and crew.
+
====== Console levers ======
+
The console can be further upgraded with controls, which allow a ships air/water speed and height to be reduced, if for some reason someone would want to do that.
+
Air and water speed controls can be purchased for 24,930-25,000 gold, the altitude control costs 37,935-37,500 gold.
+
 
+
==== Scanner ====
+
Sometimes monsters will drop unusual emerald discs.
+
These discs can be '''attach'''ed to a ship's helm, enhancing it with the ability to scan for other nearby ships.
+
Emerald discs come in ten sizes and must be attached in order from smallest to largest.
+
Your maximum scanning radius is equal to the number of discs installed in your helm.
+
Scanning repeatedly will give either a reduced radius or fail entirely, depending on how quickly you try again.
+
Characters with low wisdom may have trouble attaching higher level discs.
+
 
+
Emerald disc sizes:
+
# This tiny disc is little more than a...
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# This disc is really a tiny ring...
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# This disc is really a very small ring...
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# This disc is really a small ring...
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# This disc is really a fair-sized ring...
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# This disc is really a fairly large ring...
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# This disc is really a large ring...
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# This disc is really a very large ring...
+
# This disc is really a huge ring...
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# This disc is really a massive ring...
+
==== Landing gear ====
+
Once your ship has lift magi and is able to fly, you might find it useful for it to be able to land.
+
Landing gear gives your ship the ability to set down nearly anywhere it can get to.
+
The [[Silverlake]] smithy can fix up any class 3 or better ship with some gear for the price of 105,000 gold.
+
==== Rescue equipment ====
+
Carried at the Silverlake helm shop for 37500 gold, rescue equipment can be added to any class 2 or better ship, enabling the officer at the helm to have people outside the vessel pulled onboard after a brief wait.
+
==== Ship's bell ====
+
For 25,000 gold you can have the smithy at [[Silverlake]] add a nice bell to your ship.
+
The practical use of this is unknown, but it may call crew to combat or something similar in the future.
+
 
+
=== Lounge ===
+
Lounges provide a place to rest, and at [[Silverlake]] you can buy healing crystals, fireplaces, and firewood racks assist in your recovery from exertion.
+
A fully stocked lounge isn't quite as good as a player city crystal combined with a ranger's campfire, but they are still pretty effective.
+
==== Crystal sphere ====
+
Enchanted spheres can be added to lounges to help with your spellpoint and to a lesser extent, endurance point regain.
+
They need no fuel, and give better spell points than a player city crystal, but lesser endurance points.
+
Crystals work best when accompanied by a lit fireplace.
+
37,000-40,000 gold.
+
==== Fireplace ====
+
Lounges can be equipped with fireplaces to speed the recovery of hit points and to a lesser extent endurance points for all those in the room.
+
Many wooden items can be dumped in to instantly catch fire.
+
The strength and duration of the fire depends on how much wood has been added to it, but even just a handful of torches will last a decent while.
+
Fireplaces work best when accompanied by a regenerative crystal. 37-40k.
+
==== Firewood Rack ====
+
Firewood racks offer a long term storage solution for firewood.
+
Place wooden items heavier than 1kg in this to have them converted into saveable fuelwood for a fireplace.
+
Just '''stoke''' to add more wood to a fire. 14,805-15,000 gold.
+
  
=== Ogre Pistol ===
+
== Ogre Pistol ==
 
Ogre pistols are cannons, which when combined with cannoneer crew and shot form the primary offensive force of most ships.
 
Ogre pistols are cannons, which when combined with cannoneer crew and shot form the primary offensive force of most ships.
 
Beware that they are prone do misfiring, which can have unpleasant consequences for your ship and crew.
 
Beware that they are prone do misfiring, which can have unpleasant consequences for your ship and crew.
They cost in the range of 25-50k gold on any given day at [[Silverlake]].
+
It is suggested that there should be three crew members operating a cannon to make it reasonably safe.
 +
They cost in the range of 25-50k gold on any given day at [[Silver lake]].
  
=== Teleportation chamber ===
+
== Brig ==
This provides a couple advantages for class four and higher ships.
+
A jail on ship.
First, it offers a room onboard your ship where it is possible to raise the dead and use transportation magic (excepting dimension door).
+
Second, it permits you to use the goto ship spell to reach your vessel, and allows you to reach other vessels with teleportation chambers much more easily.
+
  
Note that these chambers are the vulnerable points of your ship, anyone with the spell [[goto ship]] can get onboard, so long as both the player and the ship are in the outerworld or in the same room.
+
==Cargo==
You better have a quicksilver golem with a defined friends list if you have this module.
+
[[Cargo hold]] modules can be added to higher class ships. They have vast but not unlimited capacity. Too much and this message results, "There is already too much junk in here, trying to add more would not be wise."
==== [[City]] ====
+
You may peer through the [[city]] exit. The city depends on which continent's waters you're sailing in.
+
From Silverlake for 33k-71k.
+
==== Ferry ====
+
You may peer through the ferry exit.
+
From silverlake for ~45k.
+
==== Home ====
+
You cannot peer through your home exit.
+
From Silverlake for 33k-71k.
+
 
+
=== Brig ===
+
A jail on ship.
+
  
=== Unrestricted upgrades ===
+
== Golems ==
There are couple upgrades that that can be placed on any module.
+
Ship golems act as guards, their purpose is to toss people overboard via a [[gangplank]].
==== Golems ====
+
Ship golems act as guards, their purpose is to toss people overboard via a Gangplank.
+
 
Their ability at blocking an enemy from moving, speed of tossing, and ability to detect intruders are based on their material.
 
Their ability at blocking an enemy from moving, speed of tossing, and ability to detect intruders are based on their material.
 
Golems will never toss unless a friends list is defined for them and the character in question is not on the friends list, it is even safe to have aura of hate on while in the same room as one.
 
Golems will never toss unless a friends list is defined for them and the character in question is not on the friends list, it is even safe to have aura of hate on while in the same room as one.
Line 318: Line 75:
 
Golems require that you have deposited 100kg of whatever material they will be made of before they can be made.
 
Golems require that you have deposited 100kg of whatever material they will be made of before they can be made.
 
Golems can only be placed in one type of room, either deck, transport chamber, or cargo holds, and which room the golem shop supports varies whenever it's open, which isn't all that often.
 
Golems can only be placed in one type of room, either deck, transport chamber, or cargo holds, and which room the golem shop supports varies whenever it's open, which isn't all that often.
Stone golems cost from 53k-100k and each upgrade costs another 53k-100k, not counting the cost of material.
+
Stone golems cost from 53k-125k and each upgrade costs another 53k-125k, not counting the cost of material.
  
==== Furniture ====
+
== Furniture ==
Aside from the descriptive items you can add into ship rooms for free, Silverlake has a shop that sells furniture that can be added to various ship rooms.
+
Aside from the descriptive items you can add into ship rooms for free, [[Silver lake]] has a shop that sells furniture that can be added to various ship rooms.
 
The buyer selects the type of item, it's quality, and the materials involved and then can bolt the furniture in rooms that support it once it has been made.
 
The buyer selects the type of item, it's quality, and the materials involved and then can bolt the furniture in rooms that support it once it has been made.
 
To the best of knowledge they are only useful for show.
 
To the best of knowledge they are only useful for show.
 
Prices range roughly from 8k for the shoddiest work to 30k for extremely fancy items.
 
Prices range roughly from 8k for the shoddiest work to 30k for extremely fancy items.
  
== Other information ==
+
==Map Making==
+
 
=== 'sailor help' ===
+
Maps are required to 'cruise' directly to a particular place. Paths are simply cruising between multiple maps.
 +
 
 +
Map usage requires a navigator and maps in your bookcase. Arelium has an under ground general shop (some east of bank) which has small medium and large maps which are compatible with the ship bookcase. Simply buy these maps and insert them into your bookcase.
 +
 
 +
Useful link for tradelane maps: [http://jeskko.pupunen.net/map/ http://jeskko.pupunen.net/map/]
 +
 
 +
Making a map is as simple as securing your ship and typing 'ship survey <mapname>'. If you're surveying over land, the chances of your navigator successfully creating the map is greatly improved if your gangway is down (or cargo hatch open).
 +
 
 +
Once the map is created it will show up in your bookcase under 'bookcase list'. You can now cruise directly to this location (assuming your ship is capable of this) by typing 'cruise <location>'.
 +
 
 +
Note that another ship can send you a copy of their maps - so if you have a sailor friend, they can hook you up!
 +
 
 +
===Making Tradelanes Maps===
 +
 
 +
The tradelanes are visible from your ship via the 'view' command. You will see an Orange Glow in the water, this means you are in the tradelane. You can follow this tradelane until it ends in order to find intersection points. Intersection points (a point where two tradelanes meet) are often where the map location will be.
  
The following commands are available for use (all preceeded by 'sailor'):
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Tradelanes are more difficult to map because you cannot lower your gangway, and the navigator cannot explore outside of the ship. Map making will often fail in the ocean, destroying your map materials.
  info  - Receive some information about the Marine Authority.
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  align - Show your current status with the Marine Authority.
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===Path Example===
  stat  - Adjust your sailor stat bonus.
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  choose <navy/mnavy/pirate> - Change your alignment.
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This path will allow your ship to cruise from laenor to deso. It required four maps: daerwon, desolathya-lucentium1, desolathya3, windham.
    Note: Some bonuses may be lost if you change alignment.
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  credits - Check how many credits you have stored at the Marine Authority.
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paths add lae2deso cruise daerwon,desolathya-lucentium1,desolathya3,windham
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  ships - List all ships you own.
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Note that you need to make these maps yourself, or get them sent to your ship.
  ship <shipname> - Specify what your 'current' ship is.
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    Note: this setting only matters for those who own more than 1 ship.
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== Other information ==
  signal [shipname] - Signal your ship to come to you.
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* http://flaprider.dyndns.org/~hair/batmud/ships/ {{Finger|Hair}} <br />
  gangway [dir] - Operate your ship's gangway.
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* http://www.megami.com/batmud-ships-guide/ {{Finger|Presence}}
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  emotes - List your available emotes.
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  guild leave - Remove yourself from the Guild of Sailors.
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  shiptasks [num] - View the current tasks for ships.
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  shipyard [info/shipquests/jobinfo/check/update/orders/modules]
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    - Access some shipyard commands, if you have a shipyard.
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You have access to the '<alignment>' channel for sailors.
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[[Category:Game information]]
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[[Category: BatMUD]] [[Category: Ship]]

Latest revision as of 23:46, 31 May 2015

For a long time, ships were absent from BatMUD, however they have now returned in a far more useful form than before. They have introduced naval battles and allow sailing from continent to continent while offering recovery, almost unlimited space for loots and very expensive "summon chest/teleport without error" feature.

Overview

Captaining any ship provides you with the ability to build sailor reputation for stat bonuses; this also grants access to a few special areas. Captaining a good ship will tremendously speed up your ability to travel from region to region. Melemkor<analytics uacct="UA-3466433-3" ></analytics> dismisses ideas of ships offering place where to store sailor chests thus allowing you to live in ship like real marines did, but it is anticipated that he come around sooner or later.

Size

Ships are currently available in six size classes. Boats and Sloops are the smallest and relatively useless, but are a good place to learn about how ships work without investing millions of gold. Class three and higher are the expensive luxury vessels, each having certain advantages and disadvantages when compared to the others.

List of ship types in size order:

  1. Boat
  2. Sloop aka Ferry, Lugger, Cutter, Cog, Curraugh, Ketch, Brig
  3. Schooner aka Clipper, Swiftship, Brigantine, Corvette, Knorr, Caravel, Balinger
  4. Frigate aka Merchantman, Whaler, Carrack, Crayer, Buza, Barque, Nef
  5. Warship aka Galleon, Galleass, Man-of-war, Privateer, Indiaman, Viking Longship, Bireme, Dromond
  6. Dreadnought aka War Galleon, Destroyer, Juggernaut, Corsair, Viking Warship, Trireme, Drakkar

Hair<analytics uacct="UA-3466433-3" ></analytics> has some words about classes.

Features

There are a large number of modules and upgrades for ships; after all, a ship without any crew or abilities is little more than a big bucket floating in the water.

There are three places to go when looking to upgrade your ship.

As there is lot magic involved with ships, its required to dry dock her before making any changes.

Crew quarters

Adding in quarters for crew to live in is required before you can actually hire them. Each of the types of crew gets its own style of living area, and each separate quarters allows up to five of that crew type to be hired.

Sailors

Sailing speed is directly affected by how many sailors you have.

Cannonneers

Its critcal to have enough hands to man a cannon unless you want to blow your own ship apart.

Speed magis

Altough the name would suggest that speed mages would affect overall speed of the ship, they actually only afect the ships flight speed. The more you have, the faster she flies.

Lift magis

Flight height is affected by how many mages you got floating her. And the flight height defines the terrain she can pass.

Defence magis

The ones that keep your ship protected from harm.

Assault magis

Best ones to take opponents defence magic down.

Ogre Pistol

Ogre pistols are cannons, which when combined with cannoneer crew and shot form the primary offensive force of most ships. Beware that they are prone do misfiring, which can have unpleasant consequences for your ship and crew. It is suggested that there should be three crew members operating a cannon to make it reasonably safe. They cost in the range of 25-50k gold on any given day at Silver lake.

Brig

A jail on ship.

Cargo

Cargo hold modules can be added to higher class ships. They have vast but not unlimited capacity. Too much and this message results, "There is already too much junk in here, trying to add more would not be wise."

Golems

Ship golems act as guards, their purpose is to toss people overboard via a gangplank. Their ability at blocking an enemy from moving, speed of tossing, and ability to detect intruders are based on their material. Golems will never toss unless a friends list is defined for them and the character in question is not on the friends list, it is even safe to have aura of hate on while in the same room as one. Stone golems are inept and weak, whereas quicksilver golems are durable, toss people nearly instantly and can see invisible. Golems, like normal crew, do essentially no damage in combat, nearly any character can destroy your entire crew given enough time to wear down their hit points. Golems must follow a path of upgrades, beginning at stone, and moving to iron, then steel, then quicksilver. Golems require that you have deposited 100kg of whatever material they will be made of before they can be made. Golems can only be placed in one type of room, either deck, transport chamber, or cargo holds, and which room the golem shop supports varies whenever it's open, which isn't all that often. Stone golems cost from 53k-125k and each upgrade costs another 53k-125k, not counting the cost of material.

Furniture

Aside from the descriptive items you can add into ship rooms for free, Silver lake has a shop that sells furniture that can be added to various ship rooms. The buyer selects the type of item, it's quality, and the materials involved and then can bolt the furniture in rooms that support it once it has been made. To the best of knowledge they are only useful for show. Prices range roughly from 8k for the shoddiest work to 30k for extremely fancy items.

Map Making

Maps are required to 'cruise' directly to a particular place. Paths are simply cruising between multiple maps.

Map usage requires a navigator and maps in your bookcase. Arelium has an under ground general shop (some east of bank) which has small medium and large maps which are compatible with the ship bookcase. Simply buy these maps and insert them into your bookcase.

Useful link for tradelane maps: http://jeskko.pupunen.net/map/

Making a map is as simple as securing your ship and typing 'ship survey <mapname>'. If you're surveying over land, the chances of your navigator successfully creating the map is greatly improved if your gangway is down (or cargo hatch open).

Once the map is created it will show up in your bookcase under 'bookcase list'. You can now cruise directly to this location (assuming your ship is capable of this) by typing 'cruise <location>'.

Note that another ship can send you a copy of their maps - so if you have a sailor friend, they can hook you up!

Making Tradelanes Maps

The tradelanes are visible from your ship via the 'view' command. You will see an Orange Glow in the water, this means you are in the tradelane. You can follow this tradelane until it ends in order to find intersection points. Intersection points (a point where two tradelanes meet) are often where the map location will be.

Tradelanes are more difficult to map because you cannot lower your gangway, and the navigator cannot explore outside of the ship. Map making will often fail in the ocean, destroying your map materials.

Path Example

This path will allow your ship to cruise from laenor to deso. It required four maps: daerwon, desolathya-lucentium1, desolathya3, windham.

paths add lae2deso cruise daerwon,desolathya-lucentium1,desolathya3,windham

Note that you need to make these maps yourself, or get them sent to your ship.

Other information