Difference between revisions of "Shapechange"
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− | | description = Druids, who have become attuned to nature and its inhabitants, are able to call on the patron gods who favor the animals. Certain gods take the form of animals when they visit this realm, to better serve their interests. Magical spells are taught to druids which grants them power from that god and gives the abilty to change into the form that god takes when he decides to walk among the mortals. Bears, owls, unicorns, and shrikes are a few of the choices one may attempt to change into. This is only a temporary change, lest one become trapped in the form of an animal, while useful is not a desirable effect to become permanent. | + | | spellwords = !( |
+ | | description = [[The Humble Druids|Druids]], who have become attuned to nature and its inhabitants, are able to call on the patron gods who favor the animals. Certain gods take the form of animals when they visit this realm, to better serve their interests. Magical spells are taught to druids which grants them power from that god and gives the abilty to change into the form that god takes when he decides to walk among the mortals. Bears, owls, unicorns, and shrikes are a few of the choices one may attempt to change into. This is only a temporary change, lest one become trapped in the form of an animal, while useful is not a desirable effect to become permanent. | ||
| reagent = | | reagent = | ||
}} | }} | ||
− | * | + | * Shapechanges increase your [[Str]], [[Dex]], [[Int]] or [[Wis]], or combination of two of these. Stat bonus is full when one stat is boosted, and halved when two stats are boosted. |
− | * You cannot cast spells as | + | * You cannot use any [[:category:skill|skills]] as Owl, Parrot or Unicorn. |
− | * You can't wield any weapons in | + | * You cannot cast any [[:category:spell|spells]] as Bear, Panther or Shrike. |
− | * While shapechanged, | + | * You can't wield any [[:category:weapons|weapons]] in some forms. |
− | * The spell will wear out during time, but the duration is usually very long. Death instantly resets you to your normal form though as does the spell [[ | + | * While shapechanged, exprate is lower than in regular form. Original exprate is used as base and modified by penalty from shapechange form. |
− | + | * The spell will wear out during time, but the duration is usually very long. Death instantly resets you to your normal form though, as does the spell [[Restore]]. Forms that are unable to cast spells can restore themselves with druid staff. | |
− | ''' | + | '''Apes''' are known to some as the gentle giants of the jungle, while others know |
+ | them as aggressive nearly-human beasts. Either way, they are known for their great strength, intelligence, and working hands. They can walk without getting tired. Apes have the following emotions: leap, ook, and hangtoes. | ||
+ | This form grants halved bonuses to strength and intelligence as well as racial attack "bite", and is able to wield weapons. Their [[size]] is 90. | ||
− | '''Bears''' wander around the woods, bashing trees and stomping everything in their way. Their strength is soo great they don't realise they are killing everything in their path, so a good idea would be to avoid the path bears take. They can eat corpses, walk without getting tired | + | '''Bears''' wander around the woods, bashing trees and stomping everything in their way. Their strength is soo great they don't realise they are killing everything in their path, so a good idea would be to avoid the path bears take. They can eat corpses, walk without getting tired, see in dark, and cannot cast spells. Bears have the following emotions: hug, stomp, and claw. |
+ | This form grants full bonus to strength as well as racial attack "bite", but is unable to wield weapons. Their size is 90. | ||
− | '''Shrikes''' are masters of the air. Incredibly gracefully with raking sharp talons they are considered the most dangerous of air predators. Given their michievous wickedness, you are advised to stay clear of them. They can fly, see invis | + | Mischievius and agile, '''monkeys''' roam the jungle, moving through the trees with both hands and their prehensile tail. They are known to be creative animals and easily distracted by shiny objects. They are clairvoyant. Monkeys have the following emotions: monkeypaw, chee, and hangtail. |
+ | This form grants halved bonuses to dexterity and intelligence, and is able to wield weapons. Their size is 25. | ||
+ | |||
+ | '''Owls''' are the wisest of woodland creatures. Known mainly for their wisdom, owls tend to be recluse birds, mainly found in heavily wooded forests. They can fly, regenerate death, and cannot use skills. Owls have the following emotions: tu-whit, blink, and whistle. | ||
+ | This form grants full bonus to wisdom, but is unable to wield weapons. Their size is 40. | ||
+ | |||
+ | '''Panthers''' have a reputation for being cold-hearted killers of the forest, and it's a well-deserved reputation at that. They have strong claws, sharp fangs, lightning reflexes, and amazing senses. They can eat corpses, have amazing vision, and cannot cast spells. Panthers have the following emotions: pounce, yawn, and scratchpurr. | ||
+ | This form grants halved bonuses to strength and dexterity as well as racial attack "bite", but is unable to wield weapons. Their size is 90. | ||
+ | |||
+ | '''Parrots''' are rain-forest birds, typically brightly coloured. They are well-known for their ability to imitate the speech or sounds of other creatures, and some are known to be highly intelligent as well. They fly, but cannot use skills. Parrots have the following emotions: mimic, squawk, and shedfeathers. | ||
+ | This form grants halved bonuses to wisdom and intelligence as well as racial attack "bite", and is able to wield weapons. Their size is 20. | ||
+ | |||
+ | '''Shrikes''' are masters of the air. Incredibly gracefully with raking sharp talons they are considered the most dangerous of air predators. Given their michievous wickedness, you are advised to stay clear of them. They can fly, see invis, see in dark, and cannot cast spells. Shrikes have the following emotions: shriek, flap, and talon. | ||
+ | This form grants full bonus to dexterity as well as two extra limbs for racial attacks, but is unable to wield any weapons. Their size is 40. | ||
+ | |||
+ | Encased in natural armour and boasting century-long lifespans, '''tortoises''' are amongst the hardest of nature's creatures to kill. While slow-moving and typically nonviolent, they know how not to get hurt. They have a slow metabolism and heal only in light, but can regenerate death. Tortoises have the following emotions: shell, sprint, and neckstretch. | ||
+ | This form grants halved bonuses to strength and wisdom as well as racial attack "bite", and is able to wield weapons. Their size is 85. | ||
+ | |||
+ | '''Unicorns''' are mythical beast which are highly intelligent and have been nearly extinct since the Last Age. Possessing knowledge which far outstrips any other race currently present in the wilderness. They are also known to be extremely mischievous. They can see magic, have a faster than normal heart beat, heal better in light, and cannot use skills. Unicorns have the following emotions: prance, pierce_horn <pl>, and hoof. | ||
+ | This form grants full bonus to intelligence as well as racial attack "horn", but is unable to wield weapons. Their size is 90. | ||
+ | |||
+ | '''Wolves''' are hunters of the forests and plains. They rely on their speed and cunning to help them catch their prey, and are respected by many cultures. They can eat corpses, walk without getting tired and see in dark. Wolves have the following emotions: howl, snarl, and chasetail. | ||
+ | This form grants halved bonuses to dexterity and wisdom as well as racial attack "bite, but is unable to wield weapons. Their size is 40. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! style="font-weight: bold;" | Shape | ||
+ | ! style="font-weight: bold;" | Stat bonus | ||
+ | ! style="font-weight: bold;" | Size | ||
+ | ! style="font-weight: bold;" | Notes | ||
+ | ! style="font-weight: bold;" | Racial Attack | ||
+ | |- | ||
+ | | Ape | ||
+ | | int, str | ||
+ | | 90 | ||
+ | | can wield | ||
+ | | bite | ||
+ | |- | ||
+ | | Bear | ||
+ | | str | ||
+ | | 90 | ||
+ | | infra, eat corpses, walk w/o getting tired, can't cast, can't wield | ||
+ | | bite | ||
+ | |- | ||
+ | | Owl | ||
+ | | wis | ||
+ | | 40 | ||
+ | | no skills, can't wield | ||
+ | | | ||
+ | |- | ||
+ | | Panther | ||
+ | | dex, str | ||
+ | | 90 | ||
+ | | eat corpses, +vision, can't cast, +senses | ||
+ | | claws, fangs | ||
+ | |- | ||
+ | | Parrot | ||
+ | | int, wis | ||
+ | | 20 | ||
+ | | fly, no skills | ||
+ | | bite | ||
+ | |- | ||
+ | | Shrike | ||
+ | | dex | ||
+ | | 40 | ||
+ | | fly, infra, see invis, can't cast, +2 limbs for racial attacks | ||
+ | | claws | ||
+ | |- | ||
+ | | tortoise | ||
+ | | str, wis | ||
+ | | 85 | ||
+ | | -meta, heal only in light, avoid death | ||
+ | | | ||
+ | |- | ||
+ | | Unicorn | ||
+ | | int | ||
+ | | 90 | ||
+ | | +meta, +hpr in light, see magic, no skills, can't wield | ||
+ | | horn | ||
+ | |- | ||
+ | | Wolf | ||
+ | | dex, wis | ||
+ | | 40 | ||
+ | | infra, eat corpses, walk w/o getting tired, can't wield | ||
+ | | bite | ||
+ | |} |
Latest revision as of 20:17, 2 May 2016
No saving throw | |
Spell duration: 6 rounds | |
Type of spell: Neutral | |
Affecting stats: | |
Cast type: transformation | |
Spell point cost: 125 - | |
Spell words: !( | |
| |
List of things that enhance or grant access to this spell: |
<analytics uacct="UA-3466433-3" ></analytics>
- Shapechanges increase your Str, Dex, Int or Wis, or combination of two of these. Stat bonus is full when one stat is boosted, and halved when two stats are boosted.
- You cannot use any skills as Owl, Parrot or Unicorn.
- You cannot cast any spells as Bear, Panther or Shrike.
- You can't wield any weapons in some forms.
- While shapechanged, exprate is lower than in regular form. Original exprate is used as base and modified by penalty from shapechange form.
- The spell will wear out during time, but the duration is usually very long. Death instantly resets you to your normal form though, as does the spell Restore. Forms that are unable to cast spells can restore themselves with druid staff.
Apes are known to some as the gentle giants of the jungle, while others know them as aggressive nearly-human beasts. Either way, they are known for their great strength, intelligence, and working hands. They can walk without getting tired. Apes have the following emotions: leap, ook, and hangtoes. This form grants halved bonuses to strength and intelligence as well as racial attack "bite", and is able to wield weapons. Their size is 90.
Bears wander around the woods, bashing trees and stomping everything in their way. Their strength is soo great they don't realise they are killing everything in their path, so a good idea would be to avoid the path bears take. They can eat corpses, walk without getting tired, see in dark, and cannot cast spells. Bears have the following emotions: hug, stomp, and claw. This form grants full bonus to strength as well as racial attack "bite", but is unable to wield weapons. Their size is 90.
Mischievius and agile, monkeys roam the jungle, moving through the trees with both hands and their prehensile tail. They are known to be creative animals and easily distracted by shiny objects. They are clairvoyant. Monkeys have the following emotions: monkeypaw, chee, and hangtail. This form grants halved bonuses to dexterity and intelligence, and is able to wield weapons. Their size is 25.
Owls are the wisest of woodland creatures. Known mainly for their wisdom, owls tend to be recluse birds, mainly found in heavily wooded forests. They can fly, regenerate death, and cannot use skills. Owls have the following emotions: tu-whit, blink, and whistle. This form grants full bonus to wisdom, but is unable to wield weapons. Their size is 40.
Panthers have a reputation for being cold-hearted killers of the forest, and it's a well-deserved reputation at that. They have strong claws, sharp fangs, lightning reflexes, and amazing senses. They can eat corpses, have amazing vision, and cannot cast spells. Panthers have the following emotions: pounce, yawn, and scratchpurr. This form grants halved bonuses to strength and dexterity as well as racial attack "bite", but is unable to wield weapons. Their size is 90.
Parrots are rain-forest birds, typically brightly coloured. They are well-known for their ability to imitate the speech or sounds of other creatures, and some are known to be highly intelligent as well. They fly, but cannot use skills. Parrots have the following emotions: mimic, squawk, and shedfeathers. This form grants halved bonuses to wisdom and intelligence as well as racial attack "bite", and is able to wield weapons. Their size is 20.
Shrikes are masters of the air. Incredibly gracefully with raking sharp talons they are considered the most dangerous of air predators. Given their michievous wickedness, you are advised to stay clear of them. They can fly, see invis, see in dark, and cannot cast spells. Shrikes have the following emotions: shriek, flap, and talon. This form grants full bonus to dexterity as well as two extra limbs for racial attacks, but is unable to wield any weapons. Their size is 40.
Encased in natural armour and boasting century-long lifespans, tortoises are amongst the hardest of nature's creatures to kill. While slow-moving and typically nonviolent, they know how not to get hurt. They have a slow metabolism and heal only in light, but can regenerate death. Tortoises have the following emotions: shell, sprint, and neckstretch. This form grants halved bonuses to strength and wisdom as well as racial attack "bite", and is able to wield weapons. Their size is 85.
Unicorns are mythical beast which are highly intelligent and have been nearly extinct since the Last Age. Possessing knowledge which far outstrips any other race currently present in the wilderness. They are also known to be extremely mischievous. They can see magic, have a faster than normal heart beat, heal better in light, and cannot use skills. Unicorns have the following emotions: prance, pierce_horn <pl>, and hoof. This form grants full bonus to intelligence as well as racial attack "horn", but is unable to wield weapons. Their size is 90.
Wolves are hunters of the forests and plains. They rely on their speed and cunning to help them catch their prey, and are respected by many cultures. They can eat corpses, walk without getting tired and see in dark. Wolves have the following emotions: howl, snarl, and chasetail. This form grants halved bonuses to dexterity and wisdom as well as racial attack "bite, but is unable to wield weapons. Their size is 40.
Shape | Stat bonus | Size | Notes | Racial Attack |
---|---|---|---|---|
Ape | int, str | 90 | can wield | bite |
Bear | str | 90 | infra, eat corpses, walk w/o getting tired, can't cast, can't wield | bite |
Owl | wis | 40 | no skills, can't wield | |
Panther | dex, str | 90 | eat corpses, +vision, can't cast, +senses | claws, fangs |
Parrot | int, wis | 20 | fly, no skills | bite |
Shrike | dex | 40 | fly, infra, see invis, can't cast, +2 limbs for racial attacks | claws |
tortoise | str, wis | 85 | -meta, heal only in light, avoid death | |
Unicorn | int | 90 | +meta, +hpr in light, see magic, no skills, can't wield | horn |
Wolf | dex, wis | 40 | infra, eat corpses, walk w/o getting tired, can't wield | bite |