Difference between revisions of "Category:Shapechange"

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(New page: No saving throw. Casting time: 6 rounds. Type of spell: neutral spell. Affecting stats: none. Cast type: transformation. Spell point cost: 132. [[T...)
 
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No saving throw.
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No saving throw.
 
  Casting time: 6 rounds.
 
  Casting time: 6 rounds.
 
  Type of spell: neutral spell.
 
  Type of spell: neutral spell.
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  temporary change, lest one become trapped in the form of an animal, while
 
  temporary change, lest one become trapped in the form of an animal, while
 
  useful is not a desirable effect to become permanent.
 
  useful is not a desirable effect to become permanent.
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Latest revision as of 18:00, 23 June 2009

No saving throw.

Casting time: 6 rounds.
Type of spell: neutral spell.
Affecting stats: none.
Cast type: transformation.
Spell point cost: 132.
Druids, who have become attuned to nature and its inhabitants, are able to
call on the patron gods who favor the animals. Certain gods take the form
of animals when they visit this realm, to better serve their interests.
Magical spells are taught to druids which grants them power from that god
and gives the abilty to change into the form that god takes when he
decides to walk among the mortals. Bears, owls, unicorns, and shrikes are
a few of the choices one may attempt to change into. This is only a
temporary change, lest one become trapped in the form of an animal, while
useful is not a desirable effect to become permanent.

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Pages in category "Shapechange"

The following 3 pages are in this category, out of 3 total.