Difference between revisions of "Eq by stats"
Line 41: | Line 41: | ||
[[:Category:Mastery of camping|Mastery of camping]], | [[:Category:Mastery of camping|Mastery of camping]], | ||
[[:Category:Mastery of medicine|Mastery of medicine]], | [[:Category:Mastery of medicine|Mastery of medicine]], | ||
+ | [[:Category:Mastery of pain|Mastery of pain]], | ||
[[:Category:Mastery of shielding|Mastery of shielding]], | [[:Category:Mastery of shielding|Mastery of shielding]], | ||
[[:Category:Mineral cutting|Mineral cutting]], | [[:Category:Mineral cutting|Mineral cutting]], | ||
Line 69: | Line 70: | ||
[[:Category:Harm body|Harm body]], | [[:Category:Harm body|Harm body]], | ||
[[:Category:Heavy weight|Heavy weight]], | [[:Category:Heavy weight|Heavy weight]], | ||
+ | [[:Category:Hoar frost|Hoar frost]], | ||
[[:Category:Paralyze|Paralyze]], | [[:Category:Paralyze|Paralyze]], | ||
[[:Category:Spider demon banishment|Spider demon banishment]], | [[:Category:Spider demon banishment|Spider demon banishment]], |
Revision as of 16:36, 9 June 2008
Stats: Str, Dex, Con, Wis, Int & Cha
Skills: Alloying, Attack, Bargain, Battlecry, Blacksmithing, Bladed fury, Brawling, Cannibalize, Cast generic, Cast runes, Ceremony, Conceal spellcasting, Damage criticality, Discipline, Dissection, Dodge, Enhance criticals, Essence eye, First aid, Fishing, Flow of magic, Gem cutting, Glassblowing, Knowledge of infernal entities, Lumberjacking, Mana control, Masonry, Mastery of camping, Mastery of medicine, Mastery of pain, Mastery of shielding, Mineral cutting, Mining, Quick chant, Parry, Pick locks, Plant lore, Power of faith, Pulverize, Repair armour, Sewing, Songcasting, Songmastery, Songscribing, Stunned maneuvers, Tame mount, Theory of electrical engineering, Theory of pyromania, Turn undead & Vampiric blow
Spells: Banish demons, Cold ray, Dispel evil, Golden arrow, Harm body, Heavy weight, Hoar frost, Paralyze, Spider demon banishment, Spider demon channeling, Spider demon inquiry & Tiger claw
Prots: General, Cutting, Bashing & Stabbing
Resists: Physical, Magical, Acid, Cold, Fire, Asphyx, Psi, Poison & Electric
"Good": Good alignment wear only, Stronger vs evil & Sheds light
"Evil": Evil alignment wear only, Stronger vs good & Emits darkness
Special abilities: Avoid death, Clairvoyance, Eat corpses, Fast metabolism, Infravision, See invisible, See magic & Water walking
- List items with ability to invoke spells/spell-like effects
- List items with non-standard specialities (ie. doesn't fit any other category)