Difference between revisions of "The Guild of Animists"
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Animists also harness the power of their own soul - they can even separate the soul, which then can assault the evil enemies of the animist. This is the second major power given to the members of the guild. This ghostly version of yourself can be a devastating companion in battle, but beware - getting it killed is very hazardous to your bodily health. | Animists also harness the power of their own soul - they can even separate the soul, which then can assault the evil enemies of the animist. This is the second major power given to the members of the guild. This ghostly version of yourself can be a devastating companion in battle, but beware - getting it killed is very hazardous to your bodily health. | ||
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+ | To join, you must be good, and to gain full benefits, a true Liberator. Templars gain access to most mount-related stuff, and Monks to soul-separating. | ||
== Info == | == Info == |
Revision as of 14:19, 23 December 2013
The Guild of Animists concentrates on handling of souls - their own, and those of animals. The cornerstone of animism is the belief in souls in every living thing, natural formation, stone, house, you name it. While these other souls are no lesser than the animal souls, gathering them is hard, and often not very rewarding - souls of stones tend to be dull companions. Some souls are evil, some are good and most are neutral or a little bit of both. Since a true animist won't take a soul with force, unlike certain chaos-guilds, the souls they handle tend to be good.
Animal souls play an important role in the daily business of a member of the guild of animists. This is because with help of some magic, you can ride the animal soul into the never-ending combat against evil. Of course, you have to purify the soul first, but that is out of the scope of this introduction. The soul must not be totally opposed to riding, though, so only certain animals' souls can be harnessed and ridden. It takes a lot of power and experience to ride a griffon's soul, for example, but it is doable. Animists share some of the Liberators' antipathy of slaving, so the souls serve only for limited time, and then they go free.
Animists also harness the power of their own soul - they can even separate the soul, which then can assault the evil enemies of the animist. This is the second major power given to the members of the guild. This ghostly version of yourself can be a devastating companion in battle, but beware - getting it killed is very hazardous to your bodily health.
To join, you must be good, and to gain full benefits, a true Liberator. Templars gain access to most mount-related stuff, and Monks to soul-separating.
Info
Command: animist
Creator: Heidel<analytics uacct="UA-3466433-3" ></analytics>
Maximum level: 20
Joining requirements:
- Background must be good religious
- Alignment must be good
- Must pass 1 out of the following:
- Must be maximum level in The Order of Ghost Liberator Paladins
- Must be maximum level in The Templars of Faerwon
- Must be maximum level in The Warrior Brotherhood
Skill/Spell Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Alertness | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 |
Animal aspect | - | - | - | - | - | - | - | - | - | - | - | - | - | 5 | 20 | 36 | 52 | 68 | 84 | 100 |
Animal soul link | 10 | 16 | 22 | 28 | 34 | 40 | 46 | 52 | 58 | 64 | 70 | 76 | 82 | 88 | 94 | 100 | - | - | - | - |
Animist strike | - | - | - | - | - | - | - | - | - | - | 20 | 28 | 37 | 46 | 55 | 64 | 73 | 82 | 91 | 100 |
Assault | - | - | - | - | - | - | - | - | - | 20 | 26 | 33 | 39 | 46 | 52 | 59 | 65 | 72 | 78 | 85 |
Battery | - | - | - | - | - | - | - | - | - | 20 | 26 | 33 | 39 | 46 | 52 | 59 | 65 | 72 | 78 | 85 |
Skill/Spell Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
TO BE CONTINUED & UPDATED-------